(dp + edit) Medieval Zombie Pandemic 1.25d

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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deadbloodelf
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Posts: 3
Joined: March 25th, 2009, 2:55 am

(dp + edit) Medieval Zombie Pandemic 1.25d

Post by deadbloodelf »

map -Medieval Zombie Pandemic 1.25d
link - http://www.epicwar.com/maps/141288/

basically what im looking for is if you can find out the cheat commands already inside the game that the map maker put in there
i know one is !no cooldown and !kill (color)
just wondering if someone can post a list of all the commands so i can spoof his name or one of the other admins and use them when i play the map
ty for any help ya can give
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Last edited by deadbloodelf on January 17th, 2013, 4:02 pm, edited 1 time in total.
Apple
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Re: (dp + lf+ rc+ edit) Medieval Zombie Pandemic 1.25d

Post by Apple »

That's wrong title tag, please read the topic requesting rule
Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.
deadbloodelf
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Joined: March 25th, 2009, 2:55 am

Re: (dp + edit) Medieval Zombie Pandemic 1.25d

Post by deadbloodelf »

God.Is.A.Dog wrote:That's wrong title tag, please read the topic requesting rule
is it right now? dp for deprotect so i can possible view the commands on the trigger list? and edit for Edit the map in a way not described by the other tags.? idk
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Bartimaeus
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Re: (dp + edit) Medieval Zombie Pandemic 1.25d

Post by Bartimaeus »

Deprotection would not do that. That falls under recovery, as the trigger "list" - so to speak - is deleted when protected. Recovery requests are sadly prohibited here, as fulfilling them would take far too long.

call TriggerRegisterPlayerChatEvent(gg_trg_Damage_Text_On,Player(0),"-show damage",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Damage_Text_Off,Player(0),"-hide damage",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Repick_Villager_1,Player(0),"-repick",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Sales_Location,Player(0),"-shops",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Single_Mode,Player(0),"-single mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Builder_Mode,Player(0),"-builder mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Rifleman_Mode,Player(0),"-rifleman mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Mortarman_Mode,Player(0),"-mortarman mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Priest_Mode,Player(0),"-priest mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Alchemist_Mode,Player(0),"-alchemist mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Pikeman_Mode,Player(0),"-pikeman mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Mage_Mode,Player(0),"-mage mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Assassin_Mode,Player(0),"-assassin mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Undo_Modes,Player(0),"-remove mode",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Worg,Player(0),"!become worg",true)
call TriggerRegisterPlayerChatEvent(gg_trg_FoeSaken,Player(0),"!become FoeSaken",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Gold,Player(0),"!max gold",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Build_Kit,Player(0),"!build kit",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Max_Level_New,Player(0),"!max level",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Locate_Flower,Player(0),"!locate flower",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Locate_Kurt,Player(0),"!locate kurt",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Locate_Thristy,Player(0),"!locate thirsty",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Locate_Lars,Player(0),"!locate lars",true)
call TriggerRegisterPlayerChatEvent(gg_trg_No_Cooldown,Player(0),"!no cooldown",true)
call TriggerRegisterPlayerChatEvent(gg_trg_No_Collision,Player(0),"!no collision",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Add_Zombies,Player(0),"!add zombies",false)
call TriggerRegisterPlayerChatEvent(gg_trg_Max_Plague_Tech,Player(0),"!max tech",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Disable_Block,Player(0),"!disable block",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Max_Speed,Player(0),"!max speed",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Control_Player,Player(0),"!control",false)
call TriggerRegisterPlayerChatEvent(gg_trg_Uncontrol_Player,Player(0),"!uncontrol",false)
call TriggerRegisterPlayerChatEvent(gg_trg_Pyroflame,Player(0),"!become pyroflame",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Repick_Secret,Player(0),"!repick secret",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Time_Stop,Player(0),"!time stop",false)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Red,Player(0),"!kill red",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Blue,Player(0),"!kill blue",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Teal,Player(0),"!kill teal",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Purple,Player(0),"!kill purple",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Yellow,Player(0),"!kill yellow",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Orange,Player(0),"!kill orange",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Green,Player(0),"!kill green",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Pink,Player(0),"!kill pink",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Gray,Player(0),"!kill gray",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Light_Blue,Player(0),"!kill lightblue",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Passive,Player(0),"!kill passive",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Kill_Target,Player(0),"!kill target",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Locate_Heroes,Player(0),"!locate hero",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Clear,Player(0),"-clear",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Clear,Player(0),"-c",true)
call TriggerRegisterPlayerChatEvent(gg_trg_Zoom,Player(0),"-zoom",false)

Some of these commands have one of the following conditions:

if(not(udg_Pyroflame==GetTriggerPlayer()))then
return false
endif
return true

if(not(IsPlayerInForce(GetTriggerPlayer(),udg_Admins)==true))then
return false
endif
return true

To expound upon those conditions:

if((StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)=="worg"))then
return true
endif
if((StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)=="foesaken"))then
return true
endif
if((StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)=="karmine"))then
return true
endif
if((StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)=="pyroflame"))then
return true
endif
if((StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)=="iamanooblol"))then
return true
endif
if((StringCase(GetPlayerName(ConvertedPlayer(GetForLoopIndexA())),false)=="worldedit"))then
return true
endif
return false

When any of the conditions are true, they are added to the admin group and can use the commands that require that condition to be true. Additionally, the names "pyroflame", "iamanooblol", and "worldedit" cause the player to added to the udg_pyroflame group, which enables some of the more "cheating" triggers, which the other names do not receive.
deadbloodelf
Newcomer
Posts: 3
Joined: March 25th, 2009, 2:55 am

Re: (dp + edit) Medieval Zombie Pandemic 1.25d

Post by deadbloodelf »

wow ty for the list =D oh guess i should of read better didnt know recovery was prohibited here. at least u were able to get the trigger list yay hope it didnt take ya too long