globals
trigger GameSpeed=null
trigger GameSpeed1=null
trigger GameSpeed2=null
endglobals
function aSetGameSpeed takes nothing returns nothing
call SetGameSpeed(ConvertGameSpeed(4))
endfunction
function bSetGameSpeed takes nothing returns nothing
call SetGameSpeed(ConvertGameSpeed(3))
endfunction
function cSetGameSpeed takes nothing returns nothing
call SetGameSpeed(ConvertGameSpeed(2))
endfunction
function main takes nothing returns nothing
set GameSpeed=CreateTrigger()
call TriggerRegisterPlayerChatEvent(GameSpeed,Player(0),"-fastest",false)
call TriggerAddAction(GameSpeed,function aSetGameSpeed)
set GameSpeed1=CreateTrigger()
call TriggerRegisterPlayerChatEvent(GameSpeed,Player(0),"-fast",false)
call TriggerAddAction(GameSpeed1,function bSetGameSpeed)
set GameSpeed2=CreateTrigger()
call TriggerRegisterPlayerChatEvent(GameSpeed,Player(0),"-normal",false)
call TriggerAddAction(GameSpeed2,function cSetGameSpeed)
endfunction
Request a map? Follow the rulesHERE
Request templateHERE Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.
great thanks.
Hmm the speed of the game didn't go any faster, why is that so?
Request a map? Follow the rulesHERE
Request templateHERE Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.
but when i type -normal it didn't get any slower too
Request a map? Follow the rulesHERE
Request templateHERE Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.
If you're hosting the game, use TFTL's /speed command. Basically CE's speedhack that affects all players in your game.
p.s: you can exploit timers on some poorly coded maps with this. PolledWait uses timers independent of game time, TriggerSleep uses timers dependent of game time.