[Deprotecting] Golden Gods ll

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brayan305
Junior Member
Posts: 43
Joined: August 10th, 2012, 12:15 pm
Title: Rick Sanchez

[Deprotecting] Golden Gods ll

Post by brayan305 »

Hi i would like for someone to deprotect this map and if possible i'd like to be able to check some triggers that this map has. i don't know if deprotecting it would take away the triggers.

Map : Golden Gods ll expx5 Of1.2a

Link : http://www.epicwar.com/maps/215091

This is an ORPG - Very nice game.

Thanks in advance for your attention!
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Kyoshiro
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Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [Deprotecting] Golden Gods ll

Post by Kyoshiro »

no triggers are gone.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
JustANewbie
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Joined: August 18th, 2012, 2:32 am

Re: [Deprotecting] Golden Gods ll

Post by JustANewbie »

deprotected, openable in both world editor and new gen world editor but only savable in new gen world editor due to the overlimit of placed doodads, the objects were all restored, including those imported objects, the triggers were restored in JASS(we don't do GUI trigger restoration), fixed jasscraft $ error, no error in jasscraft now
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brayan305
Junior Member
Posts: 43
Joined: August 10th, 2012, 12:15 pm
Title: Rick Sanchez

Re: [Deprotecting] Golden Gods ll

Post by brayan305 »

Thanks JustANewbie and Kyoshiro.
Want to share your support? Just a thank you will suffice.
Spoiler:
Insist? Then get me a damn coffee!

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