[GUIDE] How To Deprotect Any Map
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Re: [GUIDE] How To Deprotect Any Map
i assume I was to follow the trigger data missing (because i was told the optimizer protected the trigger data - map opens but no trigger data can be found in the trigger editor) but i got nothing out of it. for shits and giggles i decided to try the other chapters but of course no luck
was hoping to extract the trigger script and recode it to make it current patch friendly instead of having to use tools to play through lan on older versions
was hoping to extract the trigger script and recode it to make it current patch friendly instead of having to use tools to play through lan on older versions
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Re: [GUIDE] How To Deprotect Any Map
The World Editor trigger "data" isn't protected so much as deleted - it's gone. There's no way to get it back. The only thing you can do is learn JASS, (the coding language...and what makes up the real triggering), and remake all the triggers manually in World Editor...but if you knew JASS, you wouldn't need to do that anyhow.
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Re: [GUIDE] How To Deprotect Any Map
I just following the instruction but most of the deprotect program can't work well with this map, so can anyone help me here ?
I need a text data in Object editor which need to open in world edit (it's chinese text) so that i could use it in translation guide for this map.
here is the map -->> http://www.baidupcs.com/file/797188a070 ... ol=private
and it need model in order to see a model in the map while playing --> https://eoxxeq.blu.livefilestore.com/y1 ... oad&psid=1
i just need to deprotect it to watch a statistic inside a map but most of the deprotection programe can't deal with.
If someone can really deprotect it , it would be really helpful to post the way to deprotect it here so that i can use it next time with the up coming version of this map.
I need a text data in Object editor which need to open in world edit (it's chinese text) so that i could use it in translation guide for this map.
here is the map -->> http://www.baidupcs.com/file/797188a070 ... ol=private
and it need model in order to see a model in the map while playing --> https://eoxxeq.blu.livefilestore.com/y1 ... oad&psid=1
i just need to deprotect it to watch a statistic inside a map but most of the deprotection programe can't deal with.
If someone can really deprotect it , it would be really helpful to post the way to deprotect it here so that i can use it next time with the up coming version of this map.
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Re: [GUIDE] How To Deprotect Any Map
When I replace the War3map.w3i and then I open up world editor, the world editor says that the war3map.w3i is corrupted. Any help would be appreciated.
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Re: [GUIDE] How To Deprotect Any Map
you modified it, that's why WE fatal errors.uranium235 wrote:When I replace the War3map.w3i and then I open up world editor, the world editor says that the war3map.w3i is corrupted. Any help would be appreciated.
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Re: [GUIDE] How To Deprotect Any Map
Well the tutorial said to replace it...uranium235 wrote:When I replace the War3map.w3i and then I open up world editor, the world editor says that the war3map.w3i is corrupted. Any help would be appreciated.
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Re: [GUIDE] How To Deprotect Any Map
Steps of completion.uranium235 wrote:Well the tutorial said to replace it...uranium235 wrote:When I replace the War3map.w3i and then I open up world editor, the world editor says that the war3map.w3i is corrupted. Any help would be appreciated.
1. if critical error replace the war3map.w3i in BASEMAPFILE to your map. Run WE.
2. if unit error exists, add in war3mapunit.doo, run WE.
3. if trigger error occurs, use xdep.
else, rebuild the map.
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Re: [GUIDE] How To Deprotect Any Map
Yes yes, I did replace the war3map.w3i in the BASMAPFILE to my map. The error still occurs.God.Is.A.Dog wrote:Steps of completion.uranium235 wrote:Well the tutorial said to replace it...uranium235 wrote:When I replace the War3map.w3i and then I open up world editor, the world editor says that the war3map.w3i is corrupted. Any help would be appreciated.
1. if critical error replace the war3map.w3i in BASEMAPFILE to your map. Run WE.
2. if unit error exists, add in war3mapunit.doo, run WE.
3. if trigger error occurs, use xdep.
else, rebuild the map.
However I have an issue with another map that I have never seen before.
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Re: [GUIDE] How To Deprotect Any Map
the fatal error has to be replaced with war3map.w3iuranium235 wrote:whatever you said...
the other 2 i haven't seen before, try using jassnewgen to open it in jassnewgen world editor