[JJCP] Naruto Ninpou Storm aiv-2.w3x

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HeroBrine
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Joined: October 28th, 2012, 9:15 pm

[JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by HeroBrine »

Map: Naruto Ninpou Storm aiv-2

Link:
Ninpou Storm AIv-2.w3x
Activator by name: "Myukimoon" and "Mofc616"

Cheats:JJCP

I wish you unlock this map.
And turn to play online.
And if possible put the JJCP

@ edit
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whitegun
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Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by whitegun »

I'm optimize the map then some model will missing in the map.
Here your map:
Activator by name: "Myukimoon" and "Mofc616"
Spoiler for JJCP command:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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HeroBrine
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Joined: October 28th, 2012, 9:15 pm

Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by HeroBrine »

Thank you, you did a good job.
HeroBrine
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Posts: 16
Joined: October 28th, 2012, 9:15 pm

Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by HeroBrine »

Hello I liked the editing, one thing was very bad because when I flip the skills it takes about 5 seconds to "work."
I wonder if you could fix it for me because this means lag and delay = /.
HeroBrine
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Joined: October 28th, 2012, 9:15 pm

Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by HeroBrine »

whitegun wrote:I'm optimize the map then some model will missing in the map.
Here your map:
Activator by name: "Myukimoon" and "Mofc616"
HeroBrine wrote:Thank you, you did a good job.
HeroBrine wrote:Hello I liked the editing, one thing was very bad because when I flip the skills it takes about 5 seconds to "work."
I wonder if you could fix it for me because this means lag and delay = /.

Please fix the delay of skills, because the delay is too loud about 5 to 15 seconds to be released :( .

@edit
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Bartimaeus
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Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by Bartimaeus »

I believe we heard you the first time...warned.
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whitegun
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Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by whitegun »

I tested again and i didn't see any delay of skill you said above. ( test about 2 hero)
May be some hero skill in this map have delay 5s which call "channeling skill".
MAlyy
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Joined: July 28th, 2013, 7:21 pm

Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by MAlyy »

Omg What shld i write fort active cheats, i couldnt activa cheats
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NumberXIII
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Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by NumberXIII »

MAlyy wrote:Omg What shld i write fort active cheats, i couldnt activa cheats
Its a Name Activator perhaps ;-)
Activator by name: "Myukimoon" and "Mofc616
MAlyy
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Posts: 33
Joined: July 28th, 2013, 7:21 pm

Re: [JJCP] Naruto Ninpou Storm aiv-2.w3x

Post by MAlyy »

can u add JJCP and activator -cheats 2xspace