[JJCP + SP] SWAT: Aftermath Version P120912

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

D00IVI
Newcomer
Posts: 9
Joined: December 12th, 2010, 5:04 pm

[JJCP + SP] SWAT: Aftermath Version P120912

Post by D00IVI »

Name: SWAT: Aftermath P120912
Link: http://dl.dropbox.com/u/11628984/SwatAfterP120912.w3x

Request: JJCP and Single Player
Anti-cheat: the game generate different code when playing SP
Activator is "-doomy"

thanks in advance

edit: from the thread of the older version
Cheat Hint: The game wont allow Single player to be played on lan any more with the function of saving a code that allows you to load your char online, it simply converts your code into lan only gameplay that wont work online.
http://forum.wc3edit.net/fulfilled-requ ... 16565.html
not sure if it helps
D00IVI
Newcomer
Posts: 9
Joined: December 12th, 2010, 5:04 pm

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by D00IVI »

if it's too much trouble then just adding JJCP should be good enough
User avatar
whitegun
Old Wrinkly Member
Posts: 219
Joined: April 21st, 2009, 12:30 am
Location: Việt Nam

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by whitegun »

Sorry if i bother you, but how to save?
D00IVI
Newcomer
Posts: 9
Joined: December 12th, 2010, 5:04 pm

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by D00IVI »

there's none, when you finish the map it auto save
when you're playing the game you get experence when you play and once EVERYONE dies you get a code, but there's no "-save" trigger. also when you load there isn't a "load" trigger do you just type your code in. for example : 3345 5436 7765 3346
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by Bartimaeus »

Wait...you have to LOSE to get a code? I played through the map and did all the stupid objectives, saved the citizens, and then got a victory screen without getting a code. :(
D00IVI
Newcomer
Posts: 9
Joined: December 12th, 2010, 5:04 pm

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by D00IVI »

er, no ? either win or lose, you should've got a code :^)
Last edited by D00IVI on November 11th, 2012, 12:28 am, edited 1 time in total.
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by Bartimaeus »

Well, no code was generated for me, even though I won. Just got a victory screen and that was it. :(
D00IVI
Newcomer
Posts: 9
Joined: December 12th, 2010, 5:04 pm

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by D00IVI »

did you tried single player or LAN ? (I only used LAN so I'm not sure, but may be it's the cause)

edit: yeah, I just tried, and there's a warning about not getting EXP in singleplayer mode
so I guess single player mode isnt important, just add JJCP and it should work fine enough
btw, can you extract the item list out ? it'd be nice

(sry b/c I wasnt clear, it was sometimes since I've last played this map and I forgot that this one is different than other RPG that you can play solo in LAN mode, that was what I meant by sp ^^a)
D00IVI
Newcomer
Posts: 9
Joined: December 12th, 2010, 5:04 pm

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by D00IVI »

anyone ?
darkmagicgod
Newcomer
Posts: 24
Joined: September 10th, 2009, 2:07 am

Re: [JJCP + SP] SWAT: Aftermath Version P120912

Post by darkmagicgod »

Alright so if you do this in lan you will be able to get a code from it, if you use this code on a no cheated map tell me if it works if not i will keep on trying so until then bart please leave here so he can reply. activator: -doomy

commands
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
SwatAfterP120912.w3x
You do not have the required permissions to view the files attached to this post.
Last edited by darkmagicgod on November 21st, 2012, 10:44 am, edited 1 time in total.
Spoiler:
(19:16:47) UndeadxAssassin: Well, I mean, while I'm banning you, I might as well point out how much you fail to make you feel even worse, right?
(19:17:05) darkmagicgod: I guess =[