Editing without deprotect
Moderator: Cheaters
-
- Forum Spammer
- Posts: 510
- Joined: August 18th, 2012, 2:32 am
Re: Editing without deprotect
what if the map doesn't has the war3map.w3u and war3map.w3t? i used MPQ View to open the map but these thing doesn't exist, it seems hidden
-
- Super Moderator
- Posts: 3197
- Joined: February 24th, 2009, 1:31 pm
- Location: JEW LAND
- Been thanked: 1 time
Re: Editing without deprotect
1) Why would you use MPQView? If you cant open the map in MPQMaster, rebuild the map first as extracting files won't help as you will need to re-import them sooner or later.
2) It is possible that the files don't exist and are in a .slk format. Use SilkObjectConsole http://forum.wc3edit.net/useful-tools-f ... t1921.html
2) It is possible that the files don't exist and are in a .slk format. Use SilkObjectConsole http://forum.wc3edit.net/useful-tools-f ... t1921.html
-
- Forum Spammer
- Posts: 510
- Joined: August 18th, 2012, 2:32 am
Re: Editing without deprotect
ya the map need to rebuild MPQ, so i used your way to do it
but too bad, the war3map.w3u and war3map.w3t is not is the map, and also although the war3map.w3a is in the map, but after i rebuilt the MPQ, i replace the war3map.w3i with a blank file, i open the map with world editor, only few custom abilities shown, 2 or 3 only (i forgot xP), no unknown file name since i use archell's listfile
http://forum.wc3edit.net/fulfilled-requ ... ml#p165001
anyway, i'll try the Silk Object Console from the link you gave >_<
Spoiler:
http://forum.wc3edit.net/fulfilled-requ ... ml#p165001
anyway, i'll try the Silk Object Console from the link you gave >_<