[JJ'CP] bandit rpg [ test 0.12 ver ]

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Battman
Newcomer
Posts: 5
Joined: August 24th, 2012, 6:51 pm

[JJ'CP] bandit rpg [ test 0.12 ver ]

Post by Battman »

Map : bandit rpg [ test 0.12 ver ]

Link : http://www.epicwar.com/maps/190019/

Cheats : Activator ''-Junin'' Thank's ^^ S2
legendair
Senior Member
Posts: 111
Joined: July 12th, 2012, 8:04 pm

Re: [JJ'CP] bandit rpg [ test 0.12 ver ]

Post by legendair »

here is your map :

Changes :

Activator : "-Junin"
CP : JJ2197's Cheat Pack

Cheats: (total 87)
Commands :
Spoiler:
Activator: -Junin
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
error when uploading the map on the forum : The attachment’s file size is too large, the maximum upload size is 2 MB.
Please note this is set in php.ini and cannot be overridden.

here is the link :
http://www.mediafire.com/?1iww5b7cn8h8bb8 (activator fixed)


btw do you speak china ?
Last edited by legendair on September 1st, 2012, 9:02 am, edited 1 time in total.
Battman
Newcomer
Posts: 5
Joined: August 24th, 2012, 6:51 pm

Re: [JJ'CP] bandit rpg [ test 0.12 ver ]

Post by Battman »

Activator as FAILED :/ .
legendair
Senior Member
Posts: 111
Joined: July 12th, 2012, 8:04 pm

Re: [JJ'CP] bandit rpg [ test 0.12 ver ]

Post by legendair »

Battman wrote:Activator as FAILED :/ .

sry my bad the activator was "-'Junin" it's edited on my previous post so it's good now