Yo,
This map has allrdy been hacked and i shall supply the thread link with the hacked map on it.
What i am interested in is a custom command -FL (Number up to 50)
This command will change the fusion level of the invalid to 1-50 (50 being the maximum lvl) The bonus dmg from fusion will also change accordingly, i hope.
To gain fusion levels you must fuse monsters over lvl 15. 1 in the Main and one in the Sub, you need 1 of your own and or another of your own or another players invalid. The max a fusion level can go up by each fuse is 5 (when both monsters are lvl 30)
When you fuse two monsters, depending on what you fuse you get a different invalid back.
Also, could there be commands such as -invalid 1, -invalid 2, -invalid 3 which when your clicking on a unit assign it to your summons, normal you would have to catch units that are low hp with a net, but only to tier 3, you cannot catch teir 4 or tier 5 units with nets so this command would be ideal.
I dont even know if this command will be possible and i guess if it is it will require alot of work, hope someone can do it.
If my post is wrong inform me, please if u need more information ask.
Link to allrdy hacked map thread (Map is 3rd or 3th post down.)
http://forum.wc3edit.net/fulfilled-requ ... 81-10.html
If someone can do this, i will be so greatful
[CC] invalid Master RPG 0.59b
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[CC] invalid Master RPG 0.59b
Last edited by IamtheOne. on August 21st, 2012, 3:43 pm, edited 2 times in total.
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Re: [CC] invalid Master RPG 0.59b
Someone will take a look at it, but since this is a request im moving it. Fulfilled is only for maps that dont need any more things done with it, the map may already be cheated but since you want something added it still counts as a request. Otherwise..i believe your good.IamtheOne. wrote: I dont even know if this command will be possible and i guess if it is it will require alot of work, hope someone can do it.
If my post is wrong inform me, please if u need more information ask.
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Re: [CC] invalid Master RPG 0.59b
Sorry, i literally just came on to check that i didnt post in fulfilled but i remembered i did haha, been a long time since i made a request
Thankyou for moving
Thankyou for moving
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Re: [CC] invalid Master RPG 0.59b
Is there any command that shows how much is the fusion level of the invalid?
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Eurobattle.net: ArcHeLL
Eurobattle.net: ArcHeLL
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Re: [CC] invalid Master RPG 0.59b
It's an ingame ability. Two abilities actually. One determines stats, the other is some kind of placeholder. The two have 61 levels in total. Their rawcodes are:
A002
A090
So the obvious answer is just to make a custom command like -add and set the level to whatever the user wants. I tried it, but I got a critical error (Yes, I deleted attributes)
So yeah, I'm confused on this one, but if you want to give it a shot go ahead.
A002
A090
So the obvious answer is just to make a custom command like -add and set the level to whatever the user wants. I tried it, but I got a critical error (Yes, I deleted attributes)
Spoiler:
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Re: [CC] invalid Master RPG 0.59b
Try this:
Edit:
Anyway, i done -FL command
here the map:
Activator: -Smexy<space><space>
Code: Select all
SubString(s2s,0,3)=="-FL"then
call SetUnitAbilityLevel(u2u,'A002',S2I(SubString(s2s,4,9))+1)
Anyway, i done -FL command
here the map:
Activator: -Smexy<space><space>
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