[JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

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Cristi
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Joined: March 23rd, 2012, 8:23 pm

[JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

Post by Cristi »

Map: PoKeMoN ORPG v0.5b

Link: http://www.epicwar.com/maps/191292/

Cheats: Any cheat pack, single player enabled and rawcodes for items.

Cheat Hint: For the anti single I know that if I play single it won't allow me to save, code wont show after i tipe in chat -save.


Thanks in advance for the trouble.
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Deng
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Posts: 71
Joined: December 2nd, 2011, 7:45 pm
Title: 皇帝

Re: [JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

Post by Deng »

after reading the description of the map in epicwar, you have to finish the quest first then the Doctor will give you Saving system( you can not save the game by typing -save)
Spoiler:
-cheats<space><space>

-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Cristi
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Joined: March 23rd, 2012, 8:23 pm

Re: [JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

Post by Cristi »

Yea i know.Thanks.
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Shadow_Fighter
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Joined: November 8th, 2011, 7:58 pm

Re: [JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

Post by Shadow_Fighter »

is there somehow to spawn pokemon for neutral??? so i can catch it
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Deng
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Joined: December 2nd, 2011, 7:45 pm
Title: 皇帝

Re: [JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

Post by Deng »

oh you want the unit rawcode to spawn the neutrals pokemons...ask someone to do this now, because i am only available on 10th september due to holiday <(^o^)/
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Shadow_Fighter
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Joined: November 8th, 2011, 7:58 pm

Re: [JJCP+SP+RawCode] PoKeMoN ORPG v0.5b

Post by Shadow_Fighter »

nah i founded out how to spawn for neutral: -spa 12 (unit code)
i made my own request about the newest ver where code are reseted. so no point for me to play this ver ......
http://forum.wc3edit.net/map-requests-f ... 25645.html
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