i make custom cp based on JJCP and works on maps which are not optimized by vex
but yesterday i tried to insert my custom cp on optimized map and didnt work..
so i ask all of you, please help me !! tell me what my custom cp's problem is...
compact(flush) doesnt affect it, though i compact it or not, it still doesnt work and i use MPQMaster
here the attachments
[HELP] error / unplayable when inserting cp on optimized map
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[HELP] error / unplayable when inserting cp on optimized map
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Re: [HELP] error / unplayable when inserting cp on optimized
You inserted the CP and then optimized the map and it didn't work?
Or an optimized map makes your CP un-usable?
Or an optimized map makes your CP un-usable?
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Re: [HELP] error / unplayable when inserting cp on optimized
So you will needd to post your CP if you want help.
What you did was name a function or variable with a very short name, that an optimized map is using that same name also.
I recommened using JJ's method and use only variables and function names that are longer than 3 characters.
Thats why you don't say
local player p
you see
local player p2p
What you did was name a function or variable with a very short name, that an optimized map is using that same name also.
I recommened using JJ's method and use only variables and function names that are longer than 3 characters.
Thats why you don't say
local player p
you see
local player p2p
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Re: [HELP] error / unplayable when inserting cp on optimized
That what came to my mind first, that was when i make CC on optimized map then I ended to make 2 function with the same name, so then I checked all the variables, but still got nothing
But after seeing your reply, I decide to check it again, maybe I overlooked something back then.
and poof ! WORKS MAN ! there are 2 variables called i and s that I think they are fragile for optimized map
thanks Hax, you can close this thread now.
But after seeing your reply, I decide to check it again, maybe I overlooked something back then.
and poof ! WORKS MAN ! there are 2 variables called i and s that I think they are fragile for optimized map
thanks Hax, you can close this thread now.