[JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

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Fr33LaNc3
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[JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by Fr33LaNc3 »

Map Link : The Chosen Ones Beta 1.7b

JJ CP tag :Add JJ CP with Custom Activator "-OneOfUs"

CC tag : Add a custom command or 2 that will freeze/unfreeze my vitality at the curent amount (Eg : I have 87 vitality and i write -frzvit, it will remain at 87 until i use the -unfrzvit command). Vitality is Food in game, wich drops with the passage of time and influences your healt regen and so on. I think it's the same stats/resource with the "W3 food" only that it has just one parameter instead of 2 (it's 87 not 87/100).

EDIT tag : The game has several difficulty levels like : Child's Play, Easy, Normal, Extreme, and so on. The map/campaing is a single-player one and so normal cheats work but only in the first one (Child's Play) and the first one doesnt have 50% of the options and features of the other ones. So I would like someone to remove the anti-cheat system also from all the difficulty levels, anti-cheat that will kick you out of the game (end the game) when it detects a cheat (blizz or any form of cheat).

Thanks in advance and I hope i respected all the rulles regarding the request.
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Bartimaeus
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by Bartimaeus »

All except one, good sir:
6. If it's too much darn work, we reserve the right to trash it.
While I won't trash it outright, I will warn you in advance that it is likely no one will do it, (especially with the custom commands). It's like 20 maps in all and they each have anticheats. Simply too much work.
Fr33LaNc3
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by Fr33LaNc3 »

Bartimaeus wrote:All except one, good sir:
6. If it's too much darn work, we reserve the right to trash it.
While I won't trash it outright, I will warn you in advance that it is likely no one will do it, (especially with the custom commands). It's like 20 maps in all and they each have anticheats. Simply too much work.
Thx for not trashing it but I saw that some time ago Undead solved one also so I'm hoping someone will do this one to. I know it's much work, I've tried it myself using the guides and all but I always seem to fail.
naturesfury
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by naturesfury »

Ok. so.
I just tried uploading this obnoxious file twice now.
Both times, I waited like 15 min then it just stopped -.-
grrrr
I'll figure it out...
Last edited by naturesfury on April 17th, 2012, 9:58 pm, edited 1 time in total.
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by owner123 »

What do you mean, nature?

(The post used to say "as")
naturesfury
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by naturesfury »

sorry, I was testing with the edit post thing cuz I can't get this file to upload!!
It's like 107mb, I think that's why
Fr33LaNc3
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by Fr33LaNc3 »

Try uploading it on GameFront. You should be able to do that and also in a fast manner.
naturesfury
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by naturesfury »

Spoiler:
-EpicHax<space><space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Ok, I just realized this, but I didn't do your custom activator o.o
the activator is -EpicHax<space x3>
if you REALLY REALLY REALLY mind, im sure SOMEONE will do it for you...but im done xP
uploading this was too much of a hassle...

the -food command does what you wanted
just type -food # and your vitality will be set to that number
if you want to freeze it, do -bindup/down/left/right (left and right toggle the menu tho, so i suggest up or down) 100
and spam up/down once in a while

btw, to play this, just download all 13 parts, unrar all of them to one folder, then select them all and unrar
WinRar should give you the completed campaign file (110mb)

If you have any problems, just post back. Worst case scenario, I can upload to mediafire or something
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Fr33LaNc3
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by Fr33LaNc3 »

It's all good till i get at the unrar of the 60 parts. It says that I need a part61 volume also. In the 10 files you uploaded there's only part01,part02,...,part60.

Also thx alot for trying to help me with my request, especialy since it's a hell of a big one. And I hope you wont mind if I'll try to add those custom commands myself in the map if and after you'll help me pass over the "missing" part61.zip problem :
! D:\Warcraft 3 Garena\Campaigns\Chosen Hax\10thParths\The Chosen Ones Beta 1.7b.part61.rar: The required volume is absent
! D:\Warcraft 3 Garena\Campaigns\Chosen Hax\10thParths\The Chosen Ones Beta 1.7b.part60.rar: CRC failed in The Chosen Ones Beta 1.7b.w3n. The file is corrupt
Uhm I just saw the problem. You uploaded only 10 files, while you said smthing about being 13.
naturesfury
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Re: [JJ CP+CC+EDIT] The Chosen Ones Beta 1.7b Campaing

Post by naturesfury »

Ok -.- 10 files is limit
heres the last three

OMG
SORRY DUDE
I left without pressing submit
wow. really sorry man.
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