[JJ's CP] Battlestadium DON 1.8

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ShadowOfLight
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[JJ's CP] Battlestadium DON 1.8

Post by ShadowOfLight »

Well I hope the title states most of it.
Also Activator @Triple Stopper[space][space]

If you have time can you find the madara or ichigo codes although I don't really care I'd like them.


http://www.epicwar.com/maps/201023/
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Bartimaeus
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by Bartimaeus »

JJ's CP, activator is "-@Triple Stopper(space)(space)"

Apologies for the hyphen, but it's a requirement of JJ's CP to have it there.

Don't know what you mean by the codes. Only thing I could find relating to either of them were chat events "-ichigo" and "-madara" but I didn't look what they did.
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ShadowOfLight
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by ShadowOfLight »

Was just assuming codes were in still cause cause 1.8 beta had them but thanks for checking.
And good job ;-)
XFriezaX900
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by XFriezaX900 »

Nice job men. but the secret codes its hard to find it you know. what do you mean -ichigo -madara? its not working
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ShadowOfLight
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by ShadowOfLight »

I'm assuming they were probably disabled or their whole command triggers other then a few variables were removed nothing to worry over.
Just ignore it for now.
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hotskullboy5
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by hotskullboy5 »

As what is See..
-ichigo and -madara is the codes.
but it seems it need name to activate

Names:
grimnight
Valkemier3
Valkemiere

I still didn't test it.
Spoiler:
function RD takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="grimnight")
endfunction
function SD takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="Valkemier3")
endfunction
function TD takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="Valkemiere")
endfunction
function UD takes nothing returns boolean
return GetBooleanOr(SD(),TD())
endfunction
function VD takes nothing returns boolean
return(GetBooleanOr(RD(),UD()))and(ze[0])and(X9[99]!=0)
endfunction
function WD takes nothing returns nothing
call CreateNUnitsAtLoc(1,1211122501,GetTriggerPlayer(),GetRectCenter(Te),bj_UNIT_FACING)
call DisableTrigger(GetTriggeringTrigger())
endfunction
function YD takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="grimnight")
endfunction
function ZD takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="Valkemier3")
endfunction
function dE takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="Valkemiere")
endfunction
Spoiler:
Spoiler:
set Ko=CreateTrigger()
call TriggerRegisterPlayerChatEvent(Ko,Player(0),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(1),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(2),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(3),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(4),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(8),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(6),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(7),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player(9),"-ichigo",true)
call TriggerRegisterPlayerChatEvent(Ko,Player($A),"-ichigo",true)
call TriggerAddCondition(Ko,Condition(function VD))
call TriggerAddAction(Ko,function WD)
set Lo=CreateTrigger()
call TriggerRegisterPlayerChatEvent(Lo,Player(0),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(1),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(2),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(3),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(4),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(8),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(6),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(7),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player(9),"-madara",true)
call TriggerRegisterPlayerChatEvent(Lo,Player($A),"-madara",true)
call TriggerAddCondition(Lo,Condition(function fE))
call TriggerAddAction(Lo,function gE)
XFriezaX900
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by XFriezaX900 »

Ok thx for the effort sir
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Bartimaeus
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by Bartimaeus »

@hotskullboy...according to that, it looks like you'd have to be any of those names to get the -ichigo code to work - however, there are other conditions that need to be set, (ze[0])and(X9[99]!=0), in order for that command to work. And I have no idea what they actually are.

As for Madara, it doesn't look like you quoted its conditions.
XFriezaX900
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by XFriezaX900 »

So you guys are getting to it now. so we need to activate all those names to type -madara or -ichigo?
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Bartimaeus
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Re: [ CP J.J ] Battlestadium DON 1.8

Post by Bartimaeus »

Did you not read anything I said?