[REQUEST] Code for dota
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Re: [REQUEST] Code for dota
Well if you want to kill every one super fast and be obvious... Have fun I didn't check for that kind of behavior.
I made that a long time ago when I was working on my "Single-Player Cheats CP" so I just had the unit killed when the cheat used was "whosyourdaddy"
I made that a long time ago when I was working on my "Single-Player Cheats CP" so I just had the unit killed when the cheat used was "whosyourdaddy"
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Re: [REQUEST] Code for dota
i tested my cheated map a while ago and it causes some desync. when i triggered the password, some players are disconnected so we just saved the game then load the game. but the codes arent working in loaded games and it also doesnt work if we play -SD. i havent tried it yet on -CM.
here's my code
after global
after endglobal
how to use regexp in jass? i was only able to make the code run if it matches my exact name. so i must type that before i pick my hero. because once i pick my hero, my name will turn in to myname (myhero)
example:
Mark (Mirana)
my if condition wont trigger anymore. so i would like to use regexp so that the condition will trigger once that variable contains my name
the 1st type of password is for making my gold and exp gained multiplied by 1.1
the 2nd type of code is for making my hero a lot faster by adding an addition 5% speed. (i tried 10%, but it's very obvious)
it also adds +3 to all stats and gives a hidden ability gloves of haste +15% attack speed and 15%/35% magic resistance(based on fai's add invisible item)
it also adds +2 regen to hp and +1 regen to mana
i must separate those two because the 2nd wont trigger unless you already have a unit or hero.
after main function
credits to fai and sg guy cheat pack. most codes are just copied or inspired by their codes
i also created my own random so that when i random, it will only get my best heroes
the problem with my random is when theyve already picked 1 of my best hero. there is a chance that i will also get that hero if my if condition triggers so the hero will be duplicated.
my solution is to create a for loop that will check 1st the hero of each player but i dont know that function yet that will check the player's hero.
here's my code
after global
Code: Select all
integer runonce=0
trigger rak_password=null
integer array switch
trigger array goldtriggerarray
triggercondition array goldtriggerconditionarray
integer array cheatergoldlvl
integer array cheatergoldprev
integer array regenintegerarray
Code: Select all
function start takes nothing returns nothing
local integer index=0
loop
exitwhen(index>12)
set cheatergoldlvl[index]=0
set cheatergoldprev[index]=-1
set cheatergoldprev[index+17]=-1
set index=index+1
endloop
set switch[34]=0
set switch[51]=1
endfunction
function goldset takes player cheater,integer cheaterid,integer cheatergold returns nothing
local integer goldmod=cheatergoldlvl[cheaterid]*(cheatergold-cheatergoldprev[cheaterid])
local integer finalgold=cheatergold+goldmod/10
call SetPlayerState(cheater,PLAYER_STATE_RESOURCE_GOLD,finalgold)
endfunction
function goldhack takes nothing returns boolean
local playerstate gold=PLAYER_STATE_RESOURCE_GOLD
local player cheater=GetTriggerPlayer()
local integer cheaterid=GetPlayerId(cheater)+1
local integer cheatergold=GetPlayerState(cheater,gold)
if cheatergoldprev[cheaterid]==-1then
call DoNothing()
elseif cheatergold>cheatergoldprev[cheaterid]then
call DisableTrigger(GetTriggeringTrigger())
call goldset(cheater,cheaterid,cheatergold)
set cheatergold=GetPlayerState(cheater,gold)
call EnableTrigger(GetTriggeringTrigger())
endif
set cheatergoldprev[cheaterid]=cheatergold
set cheater=null
set gold=null
return false
endfunction
function gold takes nothing returns boolean
local integer cheaterid=GetPlayerId(GetTriggerPlayer())+48
local integer index=1
if not(switch[GetPlayerId(GetTriggerPlayer())+18]==1)then
set goldtriggerarray[cheaterid]=CreateTrigger()
set goldtriggerconditionarray[cheaterid]=TriggerAddCondition(goldtriggerarray[cheaterid],Condition(function goldhack))
call TriggerRegisterPlayerStateEvent(goldtriggerarray[cheaterid],GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD,GREATER_THAN,0)
set switch[GetPlayerId(GetTriggerPlayer())+18]=1
endif
set cheatergoldlvl[GetPlayerId(GetTriggerPlayer())+1]=index
set switch[GetPlayerId(GetTriggerPlayer())]=1
set switch[51]=1
return false
endfunction
function regen2 takes nothing returns nothing
local string regen2string="hr.2"
local string regen2string2="mr.1"
local real regenreal=S2R(SubString(regen2string,3,13))
local real regenreal2=S2R(SubString(regen2string2,3,13))
local unit cheaterunit=GetEnumUnit()
local unitstate unitstatelife=UNIT_STATE_LIFE
local unitstate unitstatemana=UNIT_STATE_MANA
local real regen2real3=GetUnitState(cheaterunit,unitstatelife)
local real regen2real4=GetUnitState(cheaterunit,unitstatemana)
local real regen2real5=regen2real3+regenreal
local real regen2real6=regen2real4+regenreal2
call SetUnitState(cheaterunit,unitstatelife,regen2real5)
call SetUnitState(cheaterunit,unitstatemana,regen2real6)
set unitstatelife=null
set unitstatemana=null
set cheaterunit=null
endfunction
function regen takes nothing returns nothing
local player cheater=GetTriggerPlayer()
local integer cheaterid=GetPlayerId(cheater)
local integer regeninteger=cheaterid+258
local group regengroup=CreateGroup()
local integer regeninteger2=cheaterid+13
local boolean regenboolean
if regenintegerarray[regeninteger]==3 then
call TriggerSleepAction(1.00)
else
set regenintegerarray[regeninteger]=0
endif
call GroupEnumUnitsSelected(regengroup,cheater,null)
loop
call ForGroup(regengroup,function regen2)
call TriggerSleepAction(1.00)
set regenboolean=regenintegerarray[regeninteger]>regenintegerarray[regeninteger2]
exitwhen regenboolean
endloop
call DestroyGroup(regengroup)
set cheater=null
set regengroup=null
endfunction
function addability takes unit rak2unit,integer abilitynumber returns nothing
local boolean addabilityboolean=UnitAddAbility(rak2unit,abilitynumber)
endfunction
function rak2 takes nothing returns boolean
local player cheater=GetTriggerPlayer()
local integer cheaterid=GetPlayerId(cheater)
local string cheatername=GetPlayerName(cheater)
local group rak2group=CreateGroup()
local unit rak2unit
local real defaultunitms
if cheatername=="myname" or cheatername=="myname" or cheatername=="myname" then
call SetPlayerHandicapXP(cheater,I2R(1)*0.1+1)
call start()
call gold()
elseif runonce==0 then
call ExecuteFunc("regen")
call GroupEnumUnitsSelected(rak2group,cheater,null)
loop
set rak2unit=FirstOfGroup(rak2group)
exitwhen rak2unit==null
set defaultunitms=GetUnitDefaultMoveSpeed(rak2unit)
call SetUnitMoveSpeed(rak2unit,defaultunitms*1.05)
call SetHeroStr(rak2unit,GetHeroStr(rak2unit,false)+3,true)
call SetHeroAgi(rak2unit,GetHeroAgi(rak2unit,false)+3,true)
call SetHeroInt(rak2unit,GetHeroInt(rak2unit,false)+3,true)
call addability(rak2unit,1095332728)
call addability(rak2unit,1095332722)
exitwhen rak2unit==null
call GroupRemoveUnit(rak2group,rak2unit)
endloop
set runonce=1
endif
set cheater=null
return false
endfunction
function rak takes nothing returns nothing
set rak_password=CreateTrigger()
call TriggerRegisterPlayerChatEvent(rak_password,Player(0),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(1),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(2),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(3),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(4),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(5),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(6),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(7),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(8),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(9),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(10),"mypassword",true)
call TriggerRegisterPlayerChatEvent(rak_password,Player(11),"mypassword",true)
call TriggerAddCondition(rak_password,Condition(function rak2))
endfunction
example:
Mark (Mirana)
my if condition wont trigger anymore. so i would like to use regexp so that the condition will trigger once that variable contains my name
the 1st type of password is for making my gold and exp gained multiplied by 1.1
the 2nd type of code is for making my hero a lot faster by adding an addition 5% speed. (i tried 10%, but it's very obvious)
it also adds +3 to all stats and gives a hidden ability gloves of haste +15% attack speed and 15%/35% magic resistance(based on fai's add invisible item)
it also adds +2 regen to hp and +1 regen to mana
i must separate those two because the 2nd wont trigger unless you already have a unit or hero.
after main function
Code: Select all
call rak()
i also created my own random so that when i random, it will only get my best heroes
Code: Select all
function myrandom takes player XPI returns nothing
local integer value=GetRandomInt(1,5)
local integer JOI
local integer J2I
local location J3I
local integer YDI
local boolean GotHero=false
set S0[GetPlayerId(XPI)]=true
if XMI(XPI)==true then
set JOI=DI0
set J2I=D10
set J3I=GetRectCenter(A4)
else
set JOI=DO0
set J2I=D20
set J3I=GetRectCenter(T3)
endif
if K0 then
if(GetRandomInt(1,2)==1)then
set JOI=DI0
set J2I=D10
else
set JOI=DO0
set J2I=D20
endif
endif
loop
set YDI=GetRandomInt(JOI,J2I)
exitwhen R[YDI]==false
endloop
if G2==false then
call Y4I(CU0[YDI])
set R[YDI]=true
endif
if value==1 then
call CreateUnitAtLoc(XPI,1311781206,J3I,0)
elseif value==2 then
call CreateUnitAtLoc(XPI,1215063922,J3I,0)
elseif value==3 then
call CreateUnitAtLoc(XPI,1432646245,J3I,0)
elseif value==4 then
call CreateUnitAtLoc(XPI,1432642913,J3I,0)
else
call CreateUnitAtLoc(XPI,1215722344,J3I,0)
endif
call RemoveLocation(J3I)
endfunction
my solution is to create a for loop that will check 1st the hero of each player but i dont know that function yet that will check the player's hero.
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Re: [REQUEST] Code for dota
a couple of things...
for the ign problem, i assume regexp means regular expressions?
I don't think theres a function for that, but you could just store players' names in an array at the start of the game
or, find their hero name (i assume there's a variable in dota that already stores the players' heroes) and tack it on to the end of their ign within ()
like...
cant you just set it to 1.1 o.o
why do you even have the local var index... you only use it once,
and there's no need to get playerid that mch, just use ur var -30 or -48
plus, what the hell is the use of that switch array....?
I was gonna read thru it... but ur coding is really kinda bad no offence,
but i don't really know that much about the dota system so I can't help you with the random thing either, sorry
for the ign problem, i assume regexp means regular expressions?
I don't think theres a function for that, but you could just store players' names in an array at the start of the game
or, find their hero name (i assume there's a variable in dota that already stores the players' heroes) and tack it on to the end of their ign within ()
like...
Code: Select all
if cheatername=="myname"+" ("+GetUnitName(var)+")" or etc then
Not sure if dota uses unit name or proper hero name (GetHeroProperName(var))
Code: Select all
if cheatername=="myname" or cheatername=="myname" or cheatername=="myname" then
call SetPlayerHandicapXP(cheater,I2R(1)*0.1+1)
Code: Select all
function gold takes nothing returns boolean
local integer cheaterid=GetPlayerId(GetTriggerPlayer())+48
local integer index=1
if not(switch[GetPlayerId(GetTriggerPlayer())+18]==1)then
set goldtriggerarray[cheaterid]=CreateTrigger()
set goldtriggerconditionarray[cheaterid]=TriggerAddCondition(goldtriggerarray[cheaterid],Condition(function goldhack))
call TriggerRegisterPlayerStateEvent(goldtriggerarray[cheaterid],GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD,GREATER_THAN,0)
set switch[GetPlayerId(GetTriggerPlayer())+18]=1
endif
set cheatergoldlvl[GetPlayerId(GetTriggerPlayer())+1]=index
set switch[GetPlayerId(GetTriggerPlayer())]=1
set switch[51]=1
return false
endfunction
and there's no need to get playerid that mch, just use ur var -30 or -48
plus, what the hell is the use of that switch array....?
I was gonna read thru it... but ur coding is really kinda bad no offence,
but i don't really know that much about the dota system so I can't help you with the random thing either, sorry
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Re: [REQUEST] Code for dota
@^
thanks for the reply. im just new in jass and most of that codes are just copied from other cheat packs. im having a hard time reading other cheat packs because first, im new in jass and 2nd, their naming of variables and function are hard to read and recognize
example:
string array vfai_col7
i tried altering the codes based on what ive undestand but the map wont load. so just to make the map work, i just copied the whole function even though i know there is unnecessary lines.
can you teach me how this functions work?
CreateGroup()
FirstOfGroup(rak2group)
because most of the cheats has a variable cheater or cheatername so im sure that the cheat will only work in me. but the other cheats that i have to get unit doesnt contain cheater or cheatername. i tested that it works on me but im not sure if it is also working on the others and making their hero stronger too
i just tested the
GetUnitName = returns Dragon Knight for DK
GetHeroProperName = returns Knight Davion for DK
so maybe i can use the GetHeroProperName but here's the catch, some heroes adds only a part of their name to me like for instance Mirana. my name will become Mark (Mirana) but the GetHeroProperName returns Mirana Nightshade
maybe ill just use the substring function hahaha! havent tought of that until a while ago
thanks for the reply. im just new in jass and most of that codes are just copied from other cheat packs. im having a hard time reading other cheat packs because first, im new in jass and 2nd, their naming of variables and function are hard to read and recognize
example:
string array vfai_col7
i tried altering the codes based on what ive undestand but the map wont load. so just to make the map work, i just copied the whole function even though i know there is unnecessary lines.
can you teach me how this functions work?
CreateGroup()
FirstOfGroup(rak2group)
because most of the cheats has a variable cheater or cheatername so im sure that the cheat will only work in me. but the other cheats that i have to get unit doesnt contain cheater or cheatername. i tested that it works on me but im not sure if it is also working on the others and making their hero stronger too
i just tested the
GetUnitName = returns Dragon Knight for DK
GetHeroProperName = returns Knight Davion for DK
so maybe i can use the GetHeroProperName but here's the catch, some heroes adds only a part of their name to me like for instance Mirana. my name will become Mark (Mirana) but the GetHeroProperName returns Mirana Nightshade
maybe ill just use the substring function hahaha! havent tought of that until a while ago
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Re: [REQUEST] Code for dota
if you post the actual map here it'd be easier to help you
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: [REQUEST] Code for dota
it is the latest official dota map
i want to have an advantage to most of the hidden aspects of the game so that it will not be obvious that i am cheating
code only works on my name SOLVED
additional 10% to gold and exp SOLVED
EXP CODE
GOLD CODE
additional 2 regen to hp and 1 regen to mana SOLVED
additional 5% to my movement speed SOLVED
additional 3 to all of my stats SOLVED
add hidden abilities/items to my hero SOLVED
UNSOLVED
additional physical damage not attack so that it wont appear on the status screen
additional magic damage?
physical resistance?
i want to have an advantage to most of the hidden aspects of the game so that it will not be obvious that i am cheating
code only works on my name SOLVED
Code: Select all
if SubString(cheatername,0,6)=="myname" or SubString(cheatername,0,7)=="myname2" or SubString(cheatername,0,7)=="myname3" then
EXP CODE
Code: Select all
PlayerHandicapXP(cheater,I2R(1)*1.1)
Code: Select all
function goldset takes player cheater,integer cheaterid,integer cheatergold returns nothing
local integer goldmod=cheatergoldlvl[cheaterid]*(cheatergold-cheatergoldprev[cheaterid]) //GOLD GAINED
local integer finalgold=cheatergold+goldmod/10 //GOLD GAINED DIVIDED BY 10 + CURRENT GOLD
call SetPlayerState(cheater,PLAYER_STATE_RESOURCE_GOLD,finalgold)
endfunction
function goldhack takes nothing returns boolean
local playerstate gold=PLAYER_STATE_RESOURCE_GOLD
local player cheater=GetTriggerPlayer()
local integer cheaterid=GetPlayerId(cheater)+1
local integer cheatergold=GetPlayerState(cheater,gold)
if cheatergoldprev[cheaterid]==-1 then
call DoNothing()
elseif cheatergold>cheatergoldprev[cheaterid] then
call DisableTrigger(GetTriggeringTrigger())
call goldset(cheater,cheaterid,cheatergold)
set cheatergold=GetPlayerState(cheater,gold)
call EnableTrigger(GetTriggeringTrigger())
endif
set cheatergoldprev[cheaterid]=cheatergold
set cheater=null
set gold=null
return false
endfunction
function gold takes nothing returns boolean
local integer cheaterid=GetPlayerId(GetTriggerPlayer())+48
local integer index=1
if not(switch[GetPlayerId(GetTriggerPlayer())+18]==1) then
set goldtriggerarray[cheaterid]=CreateTrigger()
set goldtriggerconditionarray[cheaterid]=TriggerAddCondition(goldtriggerarray[cheaterid],Condition(function goldhack))
call TriggerRegisterPlayerStateEvent(goldtriggerarray[cheaterid],GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD,GREATER_THAN,0)
set switch[GetPlayerId(GetTriggerPlayer())+18]=1
endif
set cheatergoldlvl[GetPlayerId(GetTriggerPlayer())+1]=index
set switch[GetPlayerId(GetTriggerPlayer())]=1
set switch[51]=1
return false
endfunction
Code: Select all
function regen2 takes nothing returns nothing
local string regen2string="hr.2"
local string regen2string2="mr.1"
local real regenreal=S2R(SubString(regen2string,3,13))
local real regenreal2=S2R(SubString(regen2string2,3,13))
local unit cheaterunit=GetEnumUnit()
local unitstate unitstatelife=UNIT_STATE_LIFE
local unitstate unitstatemana=UNIT_STATE_MANA
local real regen2real3=GetUnitState(cheaterunit,unitstatelife)
local real regen2real4=GetUnitState(cheaterunit,unitstatemana)
local real regen2real5=regen2real3+regenreal
local real regen2real6=regen2real4+regenreal2
call SetUnitState(cheaterunit,unitstatelife,regen2real5)
call SetUnitState(cheaterunit,unitstatemana,regen2real6)
set unitstatelife=null
set unitstatemana=null
set cheaterunit=null
endfunction
function regen takes nothing returns nothing
local player cheater=GetTriggerPlayer()
local integer cheaterid=GetPlayerId(cheater)
local integer regeninteger=cheaterid+258
local group regengroup=CreateGroup()
local integer regeninteger2=cheaterid+13
local boolean regenboolean
if regenintegerarray[regeninteger]==3 then
call TriggerSleepAction(1.00)
else
set regenintegerarray[regeninteger]=0
endif
call GroupEnumUnitsSelected(regengroup,cheater,null)
loop
call ForGroup(regengroup,function regen2)
call TriggerSleepAction(1.00)
set regenboolean=regenintegerarray[regeninteger]>regenintegerarray[regeninteger2]
exitwhen regenboolean
endloop
call DestroyGroup(regengroup)
set cheater=null
set regengroup=null
endfunction
function addability takes unit rak2unit,integer abilitynumber returns nothing
local boolean addabilityboolean=UnitAddAbility(rak2unit,abilitynumber)
endfunction
Code: Select all
call SetUnitMoveSpeed(rak2unit,defaultunitms*1.05)
Code: Select all
call SetHeroStr(rak2unit,GetHeroStr(rak2unit,false)+3,true)
call SetHeroAgi(rak2unit,GetHeroAgi(rak2unit,false)+3,true)
call SetHeroInt(rak2unit,GetHeroInt(rak2unit,false)+3,true)
Code: Select all
call addability(rak2unit,1095332728) //attack speed +15%
call addability(rak2unit,1095332722) //magic resistance +33% they said it is modified in dota to +15% only
additional physical damage not attack so that it wont appear on the status screen
additional magic damage?
physical resistance?
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Re: [REQUEST] Code for dota
I meant the actual map with your edits and such but whatever.
the check the ability of kraken shell for phyiscal resistance.
as for the being able to pick heroes twice with your random thing try this
im not going to attempt you duplicate your edits just to see if it works which is why i said post your map.
the check the ability of kraken shell for phyiscal resistance.
as for the being able to pick heroes twice with your random thing try this
Spoiler:
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: [REQUEST] Code for dota
@^
thanks for the reply. here is the edited map
for the random code, i assume R[] is a boolean array of heroes that stores if a hero is already picked or not. true for already picked and false if not.
the question is, how do i know R[60] is for that hero and R[61] is for that hero? specially to your code. there is 2 R[62] eventhough it is a different hero.
thanks! found it already
1432642913 or abbadon shouldve been 84 not 62. am i right? i can get the index from the -tips section of a certain hero where i also got the number of a hero.
one flaw of this code is if the other player choose that hero 1st and by chance my if condition also triggers that hero. so ill just make a loop statement that will exit only if my randomed is not yet picked.
the flaw of that code is if all of the 5 heroes is already picked, the loop will not end :p so i need to make sure that my best heroes that ill put there is at least 10 for a 5v5 -ap battle
my updated code for random
thanks for the reply. here is the edited map
for the random code, i assume R[] is a boolean array of heroes that stores if a hero is already picked or not. true for already picked and false if not.
the question is, how do i know R[60] is for that hero and R[61] is for that hero? specially to your code. there is 2 R[62] eventhough it is a different hero.
thanks! found it already
1432642913 or abbadon shouldve been 84 not 62. am i right? i can get the index from the -tips section of a certain hero where i also got the number of a hero.
one flaw of this code is if the other player choose that hero 1st and by chance my if condition also triggers that hero. so ill just make a loop statement that will exit only if my randomed is not yet picked.
Code: Select all
loop
set value=GetRandomInt(1,5)
if value==1 then
set index=40
elseif value==2 then
set index=33
elseif value==3 then
set index=62
elseif value==4 then
set index=84
else
set index=83
endif
exitwhen R[index]==false
endloop
my updated code for random
Code: Select all
loop
set value=GetRandomInt(1,10)
if value==1 then
set index=40
elseif value==2 then
set index=33
elseif value==3 then
set index=62
elseif value==4 then
set index=84
elseif value==5 then
set index=83
elseif value==6 then
set index=30
elseif value==7 then
set index=58
elseif value==8 then
set index=72
elseif value==9 then
set index=34
else
set index=69
endif
exitwhen R[index]==false
endloop
call CreateUnitAtLoc(XPI,CU0[index],J3I,0)
set R[index]=true
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Re: [REQUEST] Code for dota
the only problem i see for now is if you play -em mode you'll be gaining less xp than normal players.
and yeah the 2nd 62 was meant to be 84
and yeah the 2nd 62 was meant to be 84
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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- Joined: March 30th, 2009, 9:02 pm
Re: [REQUEST] Code for dota
if you wanna make sure no one else gets ur heros... you could edit that in probably xP
just don't know where, but it's probably the same place you put urs in
and you dont need that I2R(1) o.o cuz that's just 1*1.1 which is still 1.1
just don't know where, but it's probably the same place you put urs in
and you dont need that I2R(1) o.o cuz that's just 1*1.1 which is still 1.1