[REQUEST] Code for dota
Moderator: Cheaters
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[REQUEST] Code for dota
functions:
Increase damage (not attack) like Quelling Blade
Increase attack speed
Increase physical and magical resistance
Increase dodge like Talisman of evasion
Increase critical like Buriza
Increase block chance like Vanguard
Increase bonus damage like Javelin and MKB
Increase bash chance like Basher
Increase chain lightning chance like Maelstorm and Mjollnir
Increase the duration of active items like BKB and Satanic
Can anyone please teach me the functions/codes like SetUnitMoveSpeed().
So far that is the only one i figured out after 24 hours of coding and research
Thanks in advance. Im going tong sleep now. Good night!
Increase damage (not attack) like Quelling Blade
Increase attack speed
Increase physical and magical resistance
Increase dodge like Talisman of evasion
Increase critical like Buriza
Increase block chance like Vanguard
Increase bonus damage like Javelin and MKB
Increase bash chance like Basher
Increase chain lightning chance like Maelstorm and Mjollnir
Increase the duration of active items like BKB and Satanic
Can anyone please teach me the functions/codes like SetUnitMoveSpeed().
So far that is the only one i figured out after 24 hours of coding and research
Thanks in advance. Im going tong sleep now. Good night!
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Re: [REQUEST] Code for dota
half the things you asked for arent functions but direct edits of items.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: [REQUEST] Code for dota
All of them are based off of abilities
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: [REQUEST] Code for dota
so i cannot modify that just like i did on the movement speed?
i also bumped into this function which looks good
UnitAddAbility(unit,1095328816)
the 2nd argument adds 10 armor to the unit. i dont know where to get the data. i only have four which is
1095332984
1095332722
1095332728
which i got from fai's codes
i also bumped into this function which looks good
UnitAddAbility(unit,1095328816)
the 2nd argument adds 10 armor to the unit. i dont know where to get the data. i only have four which is
1095332984
1095332722
1095332728
which i got from fai's codes
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Re: [REQUEST] Code for dota
those numbers are numberized rawcodes.
I'm going to move this to triggering and editing.
I'm going to move this to triggering and editing.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: [REQUEST] Code for dota
where can i get the other numberized rawcodes?
i found out that you can also use strings there by adding single quotes ' '
i was able to use the abilities in the ItemAbilityStrings.txt which is inside the DotA map but i cannot find the numberized raw codes yet.
i tried converting those ability strings into ability id using the AbilityId() function but the function just returned a null value.
im doing this because im looking for a code that can increase my damage (final damage not attack so that it wont appear on the status screen) just like the one that it does on a quelling blade. so far, i only found the values that increase my attack.
i found out that you can also use strings there by adding single quotes ' '
i was able to use the abilities in the ItemAbilityStrings.txt which is inside the DotA map but i cannot find the numberized raw codes yet.
i tried converting those ability strings into ability id using the AbilityId() function but the function just returned a null value.
im doing this because im looking for a code that can increase my damage (final damage not attack so that it wont appear on the status screen) just like the one that it does on a quelling blade. so far, i only found the values that increase my attack.
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Re: [REQUEST] Code for dota
quelling blade is based off of demolish
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: [REQUEST] Code for dota
IIRC weirdone CP had a command to add damage. Its a basic trigger actually
event:
A unit owned by player X is attacking a unit
action:
GetAttackedUnit HP = GetAttackedUnit HP - Y
X = Cheating Player
Y = Amound of damage added...
event:
A unit owned by player X is attacking a unit
action:
GetAttackedUnit HP = GetAttackedUnit HP - Y
X = Cheating Player
Y = Amound of damage added...
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Re: [REQUEST] Code for dota
That would be susceptible to Stop-Spamming. That's when you repeatedly press stop before the attack finishes. No attack cooldown and the trigger still happens.haxorico wrote:IIRC weirdone CP had a command to add damage. Its a basic trigger actually
event:
A unit owned by player X is attacking a unit
action:
GetAttackedUnit HP = GetAttackedUnit HP - Y
X = Cheating Player
Y = Amound of damage added...
That said, it's still a pretty awesome system.