[jj'sCp] FOC 8.8zi

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ME_+_112233
Newcomer
Posts: 7
Joined: December 15th, 2010, 2:48 am

[jj'sCp] FOC 8.8zi

Post by ME_+_112233 »

Map: FOC 8.8zi

Link: http://warcraft.gamewebz.com/focs3-anot ... -8-8zi.htm

Request: I would like to have jj'scp inserted into this map.

Activator: -doom(space)(space)

If anyone could do this for me it would be very appreciated.
Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [jj'sCp] FOC 8.8zi

Post by Kyoshiro »

Activator: "-doom<space><space>"
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
ME_+_112233
Newcomer
Posts: 7
Joined: December 15th, 2010, 2:48 am

Re: [jj'sCp] FOC 8.8zi

Post by ME_+_112233 »

Thank you very much Kyoshiro, also if you dont mind me asking, how did you manage to open and edit the map? every time I tried to open the map it crashed the program I was using.
Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [jj'sCp] FOC 8.8zi

Post by Kyoshiro »

I used WinMPQ
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
ME_+_112233
Newcomer
Posts: 7
Joined: December 15th, 2010, 2:48 am

Re: [jj'sCp] FOC 8.8zi

Post by ME_+_112233 »

ok, thanks again
kevin0152
Newcomer
Posts: 3
Joined: February 16th, 2012, 4:02 am

Re: [jj'sCp] FOC 8.8zi

Post by kevin0152 »

i want to learn how did you deprotected it i tried almost everything but it didnt work
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [jj'sCp] FOC 8.8zi

Post by GeorgeMots »

kevin0152 wrote:i want to learn how did you deprotected it i tried almost everything but it didnt work
He didn't deprotect it. The process of opening the map is explained on the posts above.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
kevin0152
Newcomer
Posts: 3
Joined: February 16th, 2012, 4:02 am

Re: [jj'sCp] FOC 8.8zi

Post by kevin0152 »

ah ok i have realized that earlier but i have trouble using winmpq i cannot seem to add any file using that my main problem is when i edit the war3map.j file and put it back the file become too big for the game to load even if it only added aboutt 2 kb btw i used mpq editor by lardik i also compacted it but it is the same