[SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

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Bartimaeus
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by Bartimaeus »

You guys are picky. Here you go. Saving enabled in singleplayer and multiplayer. And same cheatpack as last time.

(edit) Okay, here it is for real this time.
johnbrasil
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by johnbrasil »

Hey Bart..

Kkkk, when i start the map, all freezee, and back to list of servers..

This map don't starting man =/

=´(
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Bartimaeus
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by Bartimaeus »

Screw this request. I'm just trashing this and then doing the latest version.

(edit) Wait, hold up. Isn't j after f? Why would f be the later version?
johnbrasil
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by johnbrasil »

well.. the laste version.. are

" Gaias Retaliation ORPG v1.1j(6) "

U can dowload it.. http://www.hiveworkshop.com/forums/maps ... t%26r%3D20

Can u cheat this map on multiplayer? Can be multiplayer, and singleplayer.. anyone cheatpack ?(one good ^^ )

Can be?


EDITED!

ohh,, and if are possible.. for active the cheats.. need write: -johnbrasil

if are possible!
Kyoshiro
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by Kyoshiro »

Activator: "-cheats<space><space>"
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
bpraun
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by bpraun »

Kyoshiro, it did not work here. I cant find the map in the create menu
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Bartimaeus
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by Bartimaeus »

I give up. I can't seem to get it to work. Good luck anybody else who wants to try and do it. I'm too stupid, ;o
Bartimaeus wrote:SP enabled, JJ's CP, activator is -Gabriel

Not sure what I did wrong last time - should've been fine. Tested this time and it works. Will not work in multiplayer, however.
If you want to play it in singleplayer and save, that version *should* work. Just not for multiplayer. And since that was the original request of the author, I'm leaving it in fulfilled.
johnbrasil
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Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by johnbrasil »

Hey.. for put more "armor rating"

what the code? i not see on the list

=O
Kyoshiro
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Location: Australia, GMT+8

Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by Kyoshiro »

my map works fine...
if you dont see it on the map list then shorten the file name.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
Tank
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Joined: August 6th, 2009, 10:19 pm

Re: [SP+JJ'S CP] Gaias Retaliation ORPG v1.1j(6)

Post by Tank »

No longer works with the new L(3) version, need some one to hack the newest version.
http://www.hiveworkshop.com/forums/maps ... -a-144066/