[Deprotect] World War Z Classic

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dante117
Newcomer
Posts: 4
Joined: October 25th, 2007, 9:07 pm

[Deprotect] World War Z Classic

Post by dante117 »

Map: World War Z Classic

Link: http://www.epicwar.com/maps/36767/

Description: This is a diplomacy-style map where two of the players are of Zombie faction and war against the other 10 players who may or may not choose to ally against the zombies.

Request: I am the mapmaker for this map, and plan on making this map for starcraft 2, but I deleted the unprotected map file some time in the last 3 years, as i thought i would never need it again. alas, i was wrong. I need an unprotected copy of my map so i can import it into starcraft's galaxy editor so i have a good building block to make the conversion for starcraft 2. I understand triggers will be lost, and that's okay since i have to rebuild those from scratch anyways, but if possible if i could get working terrain and unit files, that would help immensely.

Also, I protected the map using Vexorian's Map Optimizer.

Thanks in advance for the trouble.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] World War Z Classic

Post by GeorgeMots »

There you go, least i can do is run xdep.
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http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
dante117
Newcomer
Posts: 4
Joined: October 25th, 2007, 9:07 pm

Re: [Deprotect] World War Z Classic

Post by dante117 »

shows critical error in world edit and closes. (probably the .wmi file)
besides, I was able to do that... I was hoping you all could somehow restore a bit more.

doesn't matter now actually, because i did manage to find an old unprotected version that someone else must have hacked, and took the terrain, triggers and unit placement files from that map, and imported all the unit, abilities, and object data from the newest map (that i used xdep on)
so long story short, i managed to get a full working version with no corrupted content. I dunno if you want to just close or delete this thread or w/e now. Thanks anyways though.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] World War Z Classic

Post by GeorgeMots »

You are welcome for more questions feel free to ask. Gonna move this to fulfilled just in case.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this