Help with SgGuy's Menu cheatpack

General talk about editing, cheating, and deprotecting maps.

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GM_reggie
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Posts: 48
Joined: October 1st, 2010, 2:36 pm

Help with SgGuy's Menu cheatpack

Post by GM_reggie »

Can anyone tell me how I should edit the cheatpack so that I can have only the "almighty hand" function?
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Risugami
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Joined: September 25th, 2011, 1:15 pm
Title: Slacking

Re: Help with SgGuy's Menu cheatpack

Post by Risugami »

Well, why would you remove the others? You can just use the almighty hand alone.
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GM_reggie
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Joined: October 1st, 2010, 2:36 pm

Re: Help with SgGuy's Menu cheatpack

Post by GM_reggie »

Risugami wrote:Well, why would you remove the others? You can just use the almighty hand alone.
Because I want to know.
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Nuuby
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Joined: October 18th, 2010, 8:43 am

Re: Help with SgGuy's Menu cheatpack

Post by Nuuby »

...Fair enough I guess.

Look around at function Sg_Main_Dialog_Actions and remove the stuff you don't need, should render w/e stuff you removed nonfunctional
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Risugami
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Joined: September 25th, 2011, 1:15 pm
Title: Slacking

Re: Help with SgGuy's Menu cheatpack

Post by Risugami »

Nuuby wrote:...Fair enough I guess.

Look around at function Sg_Main_Dialog_Actions and remove the stuff you don't need, should render w/e stuff you removed nonfunctional
Whut he said,

Anyways if you don't understand what he just said. Look for function Sg_Main_Dialog_Actions and remove the stuff you don't need. I know I only repeated what he said and I'm not helping. But this should help you:

Code: Select all

function Sg_Main_Dialog_Actions takes nothing returns boolean
local boolean u7g_aa7=true
if cmfai[GetPlayerId(GetTriggerPlayer())]==1and cmfai[51]==1then
set cmfai[GetPlayerId(GetTriggerPlayer())]=2
set cmfai[51]=2
call DialogClear(u7g_dialog[0])
call DialogSetMessage(u7g_dialog[0],"|cff00BFFFFai |r|c00FFFFFFis|r |cffff0000imbalance!|r")
if u7g_creep[GetPlayerId(GetTriggerPlayer())+1]==true then
set u7g_buttonm[6]=DialogAddButton(u7g_dialog[0],"Almighty Hand [ |CFF20C000ON|R ]",0)
else
set u7g_buttonm[6]=DialogAddButton(u7g_dialog[0],"Almighty Hand [ |CFFFF0303OFF|R ]",0)
endif
set u7g_buttonm[9]=DialogAddButton(u7g_dialog[0],"|CFFFFFFFFClose|R",0)
call DialogDisplay(GetTriggerPlayer(),u7g_dialog[0],u7g_aa7)
elseif cmfai[51]==2then
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,3,"|c00008080Someone else is using the|r |c008080FFmenu|r|c00008080. Please|r |c008080FFwait|r|c00008080.|r")
endif
return false
endfunction
It'll pretty much work. Didn't test it thou. But that's how it'll suppose to look like if you did it right.
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"As a young boy, I was taught in high school that hacking was cool. - Kevin Mitnick"
GM_reggie
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Posts: 48
Joined: October 1st, 2010, 2:36 pm

Re: Help with SgGuy's Menu cheatpack

Post by GM_reggie »

Thanks guys! it worked.
Kyoshiro
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Re: Help with SgGuy's Menu cheatpack

Post by Kyoshiro »

If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
naturesfury
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Re: Help with SgGuy's Menu cheatpack

Post by naturesfury »

lol o.o
he didn't even give credits....
anyone wanna point out all the other useless lines of code? xP
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Nuuby
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Re: Help with SgGuy's Menu cheatpack

Post by Nuuby »

The mods let him post a map with JJs inside it in the AI section. And by mods I mean Green, he doesn't really care about other stuff other then anything related to the AI maps, besides spam bots etc. *And Naruto/Bleach maps which sometime seem to pop up in a DotA forum for absolutely no freaking god damned reason*

Yeah.
GM_reggie
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Joined: October 1st, 2010, 2:36 pm

Re: Help with SgGuy's Menu cheatpack

Post by GM_reggie »

And I earn $$ for my hotfile =D