[JJ's CP + SP] DEATHWING ORPG v1.19FIX

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Risugami
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Posts: 134
Joined: September 25th, 2011, 1:15 pm
Title: Slacking

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by Risugami »

Well it does.
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(Made by: Risugami) | Risugami's Signature Workshop

"As a young boy, I was taught in high school that hacking was cool. - Kevin Mitnick"
omenk
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Joined: November 6th, 2011, 11:18 am

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by omenk »

Risugami wrote:Here you go, cheated with JJ's CP and single player enabled.

I also remove the anti cheat that prevents your money from going higher than 150,000. Enjoy

Activator: -cheats<><>
Spoiler for commands:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
i tested it in SP not work , or map in your attachment is wrong map ? because i download map in your attachment and i play it is not work
Jome
Newcomer
Posts: 3
Joined: November 15th, 2011, 1:02 am

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by Jome »

It is possible that you have both maps in whatever folder you use for your downloaded/custom maps. I suggest you create a new subfolder inside the Maps folder and name it Hacked or whatever you want and place the file you downloaded from this site inside that folder so there's no file conflict. This is a common human error. Otherwise, nothing seems to be the problem with the file itself.
omenk
Newcomer
Posts: 14
Joined: November 6th, 2011, 11:18 am

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by omenk »

no , my both map was separated and i tested map from Risugami and the result is not work in SP
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Risugami
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Joined: September 25th, 2011, 1:15 pm
Title: Slacking

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by Risugami »

Reuploaded like the thread started asked me to do so.
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(Made by: Risugami) | Risugami's Signature Workshop

"As a young boy, I was taught in high school that hacking was cool. - Kevin Mitnick"
jerico2112
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Posts: 11
Joined: November 26th, 2011, 11:12 am

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by jerico2112 »

@omenk
i tested it and it works perfectly
i think you choose a wrong map.... try to delete or move your original to other folders
omenk
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Joined: November 6th, 2011, 11:18 am

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by omenk »

i tested and not work
Kyoshiro
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Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by Kyoshiro »

well obviously your doing it wrong
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
owner123
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Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by owner123 »

omenk wrote:i tested and not work
Tell us what isn't working, and give a screenshot. The fulfill-er already gave proof that it is working.
http://forum.wc3edit.net/resources/image/15020
If it's a function of the map that we don't know about that isn't working, you need to say that.
omenk
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Joined: November 6th, 2011, 11:18 am

Re: [JJ's CP + SP] DEATHWING ORPG v1.19FIX

Post by omenk »

tested and work , but i tested it in LAN mode and work
thx