[JJCP+SP] Guilds of Hyppos RPG v1.22

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lordposeidon
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[JJCP+SP] Guilds of Hyppos RPG v1.22

Post by lordposeidon »

Map: Guilds of Hyppos RPG v1.22

Link: http://www.epicwar.com/maps/189215/

Cheats: Any cheat pack, single player enabled, and activator -cheats(space)(space)


Description: Play as one of 7 hero types in the world of Hyppos. Fight against great bosses, finish difficult missions, train your own hero and help the humans to win the long war between the two great forces.
-Save/Load -328 Items

thanks for helping this is the new version of GoH
Kyoshiro
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Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by Kyoshiro »

If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
lordposeidon
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Joined: October 23rd, 2011, 5:33 pm

Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by lordposeidon »

checked and fixed sorry i am beginer :/
Kyoshiro
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Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by Kyoshiro »

you havent fixed anything...
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
lordposeidon
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Joined: October 23rd, 2011, 5:33 pm

Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by lordposeidon »

but my request is fine. i have read the rules .
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Risugami
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Joined: September 25th, 2011, 1:15 pm
Title: Slacking

Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by Risugami »

Here you go, cheated with JJ's CP. Kyoshiro meant that you should put a cheat hint next time. Clues why the singleplayer doesn't work like what the game says when you are playing Singleplayer.

Activator: -cheats<><>
Spoiler for commands:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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"As a young boy, I was taught in high school that hacking was cool. - Kevin Mitnick"
Kyoshiro
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Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by Kyoshiro »

lordposeidon wrote:but my request is fine. i have read the rules .
http://forum.wc3edit.net/map-requests-f65/new-requesting-rules-updated-13-july-2009-t6476.html wrote:2. If you're asking for single player, please play the map in single player so you can tell us what happens - messages such as, "Single player disabled!" help immensely in locating the correct functions to make it work.
Clearly you've read the rules and your request is fine.

Risu don't fulfill requests unless they have actually read the rules and fixed the request.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Risugami
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Posts: 134
Joined: September 25th, 2011, 1:15 pm
Title: Slacking

Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by Risugami »

Kyoshiro wrote:
lordposeidon wrote: Risu don't fulfill requests unless they have actually read the rules and fixed the request.
Sorry, will do.
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(Made by: Risugami) | Risugami's Signature Workshop

"As a young boy, I was taught in high school that hacking was cool. - Kevin Mitnick"
lordposeidon
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Joined: October 23rd, 2011, 5:33 pm

Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by lordposeidon »

oh thank u >.< i tried to hack myself but because of antihacks i coulndt magane to host the game on sp . will test the map now
lordposeidon
Newcomer
Posts: 5
Joined: October 23rd, 2011, 5:33 pm

Re: [JJCP+SP] Guilds of Hyppos RPG v1.22

Post by lordposeidon »

tested and saved works great ty !