As dumb as it sounds, I started from just fulfilling requests, I tried to enable SP, then make CC, and then made my own CP (which is really noobish) based on what I know already.God.Is.A.Dog wrote:haha, thanks for always replying me though, where do you learn your jass?
Attribute
Moderator: Cheaters
-
- Super Moderator
- Posts: 3197
- Joined: February 24th, 2009, 1:31 pm
- Location: JEW LAND
- Been thanked: 1 time
Re: Attribute
-
- Forum Staff
- Posts: 519
- Joined: October 18th, 2010, 8:43 am
Re: Attribute
I'm sure other people went down that path too, like me o:haxorico wrote:As dumb as it sounds, I started from just fulfilling requests, I tried to enable SP, then make CC, and then made my own CP (which is really noobish) based on what I know already.God.Is.A.Dog wrote:haha, thanks for always replying me though, where do you learn your jass?
-
- Super Moderator
- Posts: 1943
- Joined: February 3rd, 2009, 11:28 pm
- Been thanked: 1 time
Re: Attribute
I did that too.
However you don't just copy-paste the cheatpack; actually try to understand why it's working. Not the actual functions at first, just try to understand what globals are, what endglobals are, and what function mains are.
Custom command is what will really help you in JASS. Although it's super hard.
However you don't just copy-paste the cheatpack; actually try to understand why it's working. Not the actual functions at first, just try to understand what globals are, what endglobals are, and what function mains are.
Custom command is what will really help you in JASS. Although it's super hard.
-
- Forum Spammer
- Posts: 610
- Joined: March 30th, 2009, 9:02 pm
Re: Attribute
lol before that i looked through the list of natives....to check out what JASS could do...
then i cheated maps, then i dissected JJCP o.o which some of these pplz probably remmeber me asking about it...
asked about cache and stuffs and tested them out
then...I thought there was a lot of redundant or useless things in JJCP so I took them out, added commands that I thought were useful, and added some protection for meself ^^
then i cheated maps, then i dissected JJCP o.o which some of these pplz probably remmeber me asking about it...
asked about cache and stuffs and tested them out
then...I thought there was a lot of redundant or useless things in JJCP so I took them out, added commands that I thought were useful, and added some protection for meself ^^
-
- Forum Staff
- Posts: 1470
- Joined: November 3rd, 2010, 10:48 am
- Title: Best Player
- Location: Singapore
Re: Attribute
Meaning there's no certain way to obtain information about what getplayername, getplayerinforce and similar stuffs are?
-
- Forum Staff
- Posts: 519
- Joined: October 18th, 2010, 8:43 am
-
- Forum Spammer
- Posts: 610
- Joined: March 30th, 2009, 9:02 pm
Re: Attribute
yea it does o.o
but it doesn't really tell what they do....
besides the obvious (look at the name of the function itself...ex: GetPlayerName(whichplayer) gets that player's name...duh), you can check out WE
and use the handy GUI to JASS button...
in the GUI menus, it tells you what everything does and when you convert it to JASS, you can find piece together what that function/trigger will do
note: WE gui to jass isn't always "efficient" o.o
but it doesn't really tell what they do....
besides the obvious (look at the name of the function itself...ex: GetPlayerName(whichplayer) gets that player's name...duh), you can check out WE
and use the handy GUI to JASS button...
in the GUI menus, it tells you what everything does and when you convert it to JASS, you can find piece together what that function/trigger will do
note: WE gui to jass isn't always "efficient" o.o