[Deprotect] Blood Tournament 16

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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TheBreeZe
Newcomer
Posts: 8
Joined: October 6th, 2011, 6:14 am

[Deprotect] Blood Tournament 16

Post by TheBreeZe »

Hey there I badly need this map deprotected for the purposes of improving it and adressing some balance issues so me and my friends can play it online on garena with each other. We play it alot already but we cannot help but feel it could be improved alot. I have done some map editing before so I figured I could improve it a bit. However all my attempts to deprotect have failed and I have tried 3 tutorials which all did not work for me. anyways here is the link, http://www.epicwar.com/maps/175362/ whoever can deprotect this successfully for me shall be credited in my edit of it and I may even name something in the game after you. Thanks
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] Blood Tournament 16

Post by GeorgeMots »

Here you go. No need for credits. Open with Jassnewgen http://www.wc3c.net/showthread.php?t=90999
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http://slowbro.org/
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TheBreeZe
Newcomer
Posts: 8
Joined: October 6th, 2011, 6:14 am

Re: [Deprotect] Blood Tournament 16

Post by TheBreeZe »

Thank you so much, I am actually extremely grateful.
TheBreeZe
Newcomer
Posts: 8
Joined: October 6th, 2011, 6:14 am

Re: [Deprotect] Blood Tournament 16

Post by TheBreeZe »

oh my gosh, not only that. I cannot host the map. I am running version 1.24e still. I go to create a game and it takes me back to the LAN lobby T_T
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] Blood Tournament 16

Post by GeorgeMots »

TheBreeZe wrote:oh my gosh, not only that. I cannot host the map. I am running version 1.24e still. I go to create a game and it takes me back to the LAN lobby T_T
First of dont panic. Second of all, dont double post - forum rules.

As for your problem this is normal. Deprotected maps need to be fixed in order for them to work. Some work but it you can't then you have to fix the errors found in the war3map.j script file of the map. If you didn't edit the map then replacing the edited script with the one from the original will help you.

Last but not least, try to save the map through jass new gen - it can either fix your problem automatically or appoint you the error.
http://slowbro.org/
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TheBreeZe
Newcomer
Posts: 8
Joined: October 6th, 2011, 6:14 am

Re: [Deprotect] Blood Tournament 16

Post by TheBreeZe »

I hit an error saying:
Undeclared Variable:SPAWN DEPTH
Undeclared Variable:SPAWN WIDTH

Unfortunately it is now the only thing stopping me. It only comes up when I go to save the map.
If you have a look at the image attached maybe you will be able to see the context of the problem and know how to fix it.
It is to do with the amount of units which may spawn at the spawn area at a time I believe. The max amount is 77, or 7*11 though when I put either of these in place of SPAWN DEPTH*SPAWN WIDTH it reverts it to SPAWN DEPTH*SPAWN WIDTH when I go to save the map.

I am very sorry that I keep bugging you but I am trying really hard to learn this stuff so that in future I can help others with it.
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naturesfury
Forum Spammer
Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [Deprotect] Blood Tournament 16

Post by naturesfury »

declare them? o.o
go to global vars and make 2 new variables and name them spawn depth and width
or go up to the top and make locals
Worldnno
Newcomer
Posts: 7
Joined: June 18th, 2010, 4:56 pm

Re: [Deprotect] Blood Tournament 16

Post by Worldnno »

Well i found the way to correct this bug (its more a jassbug than any other stuff) , you should replace spawn depth for udg_integer08 and spawn width for udg_integer09 in the .j , then open it whit the normal worldeditor and the map works. If you try to open it whit the newgen, it replaces the udg_integer08 and 09 for the spawn and u cant compilate the map (it repeats again and again.. i dont understand wtf it does)

now, once we have it compilated, the problem its: No one (and i mean, no one) of the triggers do work. The only way to make the map work would be make all the scripts again. Maybe I will do it someday.. but my main problem its WHY ALL THE TRIGGERS ARE LOST?? Its there any way to get theme back? Can someone help me?
Worldnno
Newcomer
Posts: 7
Joined: June 18th, 2010, 4:56 pm

Re: [Deprotect] Blood Tournament 16

Post by Worldnno »

After some work, i could properly deprotect it, so if you still need it ask me for it by private message, because i dont want it to be public. Ill continue whit karukef work.

Btw, the deprotect guide of this site SUCKS HARD. In order to deprotect this map i had to take half from other sites and the other half figure it out by myself
iTz_WaR
Senior Member
Posts: 137
Joined: May 7th, 2010, 5:35 pm

Re: [Deprotect] Blood Tournament 16

Post by iTz_WaR »

Please edit your previous post by using the "Edit" button instead of double-posting.