Hey all,
I've successfully deprotected the Pokemon Defense Final map. My intention is to build on their current system and incorporate proper damage types. However, every time I edit something, the JASS script stops working, becomes disabled, and nothing works from thereonin.
Any advice?
Pokemon Defense Final, Editing
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Re: Pokemon Defense Final, Editing
This is the deprotected map. Notice that the moment you save it in the World Editor, for some reason it goes from 7400 KB to 445 KB and all scripts stop working.
It was deprotected as according to the guide, while fixing the critical error (Ch1).
It was deprotected as according to the guide, while fixing the critical error (Ch1).
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Re: Pokemon Defense Final, Editing
Hm, that is really weird and I have no idea.
I suggest you edit the .J file directly if you wish to edit only the scrips.
If you need other stuff like the gameplay constants and object data, reply back and I'll help. It's a little more complicated than deprotection.
I suggest you edit the .J file directly if you wish to edit only the scrips.
If you need other stuff like the gameplay constants and object data, reply back and I'll help. It's a little more complicated than deprotection.
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Re: Pokemon Defense Final, Editing
Oh, i saw this before o.o
Pretty sure it's because you didn't import everythng back in? World editor saw it as no imports so everything is deleted
(if you check it in mpq editor, you only see the default stuff)
How to fix? try rebuilding the mpq
Pretty sure it's because you didn't import everythng back in? World editor saw it as no imports so everything is deleted
(if you check it in mpq editor, you only see the default stuff)
How to fix? try rebuilding the mpq
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Re: Pokemon Defense Final, Editing
The issue is, I need to add custom abilities as well (to mark which Pokemon are which type). So I can't just edit the war3map.j file: I need to mess around in the object editor as well.
How do I rebuild the MPQ file?
How do I rebuild the MPQ file?
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Re: Pokemon Defense Final, Editing
get the complete listfile, extract everything, add everything to a new mpq
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Re: Pokemon Defense Final, Editing
Extract the W3A file and W3U file from the archive.Kleenex wrote:The issue is, I need to add custom abilities as well (to mark which Pokemon are which type). So I can't just edit the war3map.j file: I need to mess around in the object editor as well.
How do I rebuild the MPQ file?
Open a new map in world editor.
Object Editor -> Unit Tab -> File -> Import
Select W3U
Object Editor -> Abilities Tab -> File -> Import
Select W3A
Now you can edit the abilities and units.
When you are finished, export them and re-add to archive.
Nature's way would only work if you can get a full listfile. The listfile may not include files from your map.
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Re: Pokemon Defense Final, Editing
Thanks all: I'll let you know how it goes.
EDIT: After doing so, a lot of the skills became labelled as UNKNOWN (ID). What's the issue here? Note: I added new abilities and buffs; would that change anything?
EDIT: After doing so, a lot of the skills became labelled as UNKNOWN (ID). What's the issue here? Note: I added new abilities and buffs; would that change anything?
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Re: Pokemon Defense Final, Editing
You may also need the respective files for items and effects and upgrades.
In order, I believe they are
war3map.w3i
war3map.w3e
war3map.w3u
I might be missing some. Check every tab in world editor, you will need one file for each.
In order, I believe they are
war3map.w3i
war3map.w3e
war3map.w3u
I might be missing some. Check every tab in world editor, you will need one file for each.