[JASS HELP]What does this mean?

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born990
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Posts: 24
Joined: December 1st, 2010, 6:16 am

[JASS HELP]What does this mean?

Post by born990 »

Hi! Im in the midst of checking if a map has debug hacks! Can someone explain what the 2nd line means? Thx

Code: Select all

function lili__lli takes nothing returns nothing
if(lili__l_i())then
else
call CustomDefeatBJ(Player(0),"패배!")
call CustomDefeatBJ(Player(1),"패배!")
call CustomDefeatBJ(Player(2),"패배!")
call CustomDefeatBJ(Player(3),"패배!")
call CustomDefeatBJ(Player(4),"패배!")
call CustomDefeatBJ(Player(5),"패배!")
call CustomDefeatBJ(Player(6),"패배!")
call CustomDefeatBJ(Player(7),"패배!")
endif
endfunction
naturesfury
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Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [JASS HELP]What does this mean?

Post by naturesfury »

if the function "lili__l_i" is true, then it does nothing. If it's false, it defeats everyone and tells you "패배!" o.o
So, since I'm assuming you don't want to be defeated....go find function lili__l_i and make it return true.
born990
Newcomer
Posts: 24
Joined: December 1st, 2010, 6:16 am

Re: [JASS HELP]What does this mean?

Post by born990 »

the map is protected, so im just trying to find if there's debug hacks.

Code: Select all

function lili__l_i takes nothing returns boolean
if(not lili__lii())then
return false
endif
return true
endfunction
which leads to..

Code: Select all

function lili__lii takes nothing returns boolean
if((GetPlayerName(Player(0))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(1))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(2))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(3))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(4))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(5))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(6))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(7))=="xDiPwnAss."))then
return true
endif
if((GetPlayerName(Player(0))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(1))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(2))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(3))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(4))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(5))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(6))=="xPiPwnAss"))then
return true
endif
if((GetPlayerName(Player(7))=="xPiPwnAss"))then
return true
endif
return false
endfunction
naturesfury
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Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [JASS HELP]What does this mean?

Post by naturesfury »

So, (assuming you followed the functions correctly cuz i rly don't wanna compare i's and l's =/)
if someone's name is xDiPwnAss. or xPiPwnAss then you won't get defeated. Any other name and all players (0-7) which is red-pink, will be defeated o.o

errrr wdf? names different -.-
Last edited by naturesfury on September 17th, 2011, 2:58 pm, edited 2 times in total.
born990
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Posts: 24
Joined: December 1st, 2010, 6:16 am

Re: [JASS HELP]What does this mean?

Post by born990 »

what the hell, then nothing leads to this crap!!
can u check it out? search for SinRyong
http://www.mediafire.com/download.php?3hj9zac89f71b4y
naturesfury
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Posts: 610
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Re: [JASS HELP]What does this mean?

Post by naturesfury »

that trigger does absolutely nothing o.o
heck, its even disabled......(and it's never enabled...so it's permanently off.....)
If it was enabled, at 5 seconds, it would defeat everyone if someone didn't have the ign Brory. or SinRyong

was gonna fix my other post......but.......ur code message above has different names than in the .j file......
werid o.o
born990
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Posts: 24
Joined: December 1st, 2010, 6:16 am

Re: [JASS HELP]What does this mean?

Post by born990 »

weird much :/
thanks anyways :)