In 'Naruto Castle Defense' under the kick folder is the following triggers: item, itemcheck, itemcheck2
In 'TriggerTesting' under the Melee Initialization is the following triggers: T1, itemcheck, itemcheck2
If someone could please explain to me and help me fix and understand why the exact same triggers from TT don't work in NCD! ( Yes I added the variable, and I changed the item )
Thank you so much in advance as its frustrating me immensely!
(NOTE: If any necessary change's are needed with this post please do one or more of the following: contact a moderator, message me, or do it yourself if you've got the permissions)
Thanks again!
~cosmo
Trigger Help! (Again. Thanks again)
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Trigger Help! (Again. Thanks again)
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Re: Trigger Help! (Again. Thanks again)
WE reports trigger errors o.o
You gotta go in and fix them (there's alot)
Easy way might be to copy the stuff in the init trigger, make a .j file, paste, optimize it, put it back in init
That will probably fix the expected name stuff (means you have same name of function or trigger or something).
You gotta go in and fix them (there's alot)
Easy way might be to copy the stuff in the init trigger, make a .j file, paste, optimize it, put it back in init
That will probably fix the expected name stuff (means you have same name of function or trigger or something).
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Re: Trigger Help! (Again. Thanks again)
What do you mean trigger errors? The map works fine in WE and in Wc3 for me. If you mean the names for my triggers are the same, then i guess I understand that
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Re: Trigger Help! (Again. Thanks again)
Dunno, after I opned the naruto castle defense file, I added a hero and the hp stone to the map (so I can test it easily) and tried to save. It let me save but gave me a warning that I didn't really read lol. Anyways, tried to host that and didn't work.
Just redownloaded and works in WC3 o.o Werid.
Looked in the triggers and looks fine. If it still doens't work, it must be a WE issue or something.
I don't really ever use WE so I can't help you there.
If all you're doing is editing triggers, you might wanna just work with the .j file. No need to make it compllicated by deprotecting and stuff.
Just redownloaded and works in WC3 o.o Werid.
Looked in the triggers and looks fine. If it still doens't work, it must be a WE issue or something.
I don't really ever use WE so I can't help you there.
If all you're doing is editing triggers, you might wanna just work with the .j file. No need to make it compllicated by deprotecting and stuff.
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Re: Trigger Help! (Again. Thanks again)
I didn't deprotect it myself, I downloaded it from epicwar.com along time ago and it was already like that! By the way don't place anything on the map thats why it bugs, just once you play the game you can either random a character and get a free hp stone or just don't click me it with the money you start with. Anyway it is pissing me off, please help me!!
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Re: Trigger Help! (Again. Thanks again)
Okay then...
Fixed in JASS, probably won't show up in WE but it works (you can test if you want).
Tested, works.
Btw, 1 every .01 sec? >.> that's 100 per second... Don't really see a point in incrementing that fast but whatever.
Fixed in JASS, probably won't show up in WE but it works (you can test if you want).
Tested, works.
Btw, 1 every .01 sec? >.> that's 100 per second... Don't really see a point in incrementing that fast but whatever.
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Re: Trigger Help! (Again. Thanks again)
thanks nature! I actually fixed it in WE the other day, but still I really appreciate it =)!
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Re: Trigger Help! (Again. Thanks again)
o rly? :OCoSmOSaiNt wrote:thanks nature! I actually fixed it in WE the other day, but still I really appreciate it =)!