I Got A Question ~
Moderator: Cheaters
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I Got A Question ~
Hope I Post In the Right Forum , Can Any 1 Teach Me How Do I Detect For Codes In A Map ?
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Re: I Got A Question ~
Truly helpful, thanks!carina94 wrote:learn jass .....
Depends on the cheatpack.
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Re: I Got A Question ~
He said codes, not cheatpack...for all you know, he could mean how do you find personal cheats that the map-maker added or how to find hidden character codes.
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Re: I Got A Question ~
Depends on the map, and how well the map maker tried to hide it, and depends what your are looking for.
Here is what I do, to check if a map is cheated.
open war3map.j and war3map.wts and look for (using ctrl+F) "-" so this way I will find if there is any string holding "-" and if so, Ill be able to analyse it and judge by a quick look, if its a cheat-related function or not (need to know jass)
If I know that I am looking for a gold trigger, I will look for PLAYER_STATE_GOLD and see if there is any function that changes it.
But still, if the map maker made a good job, it can be semi-imposible to find, as there are alot of ways to hide your real purpose in a code
Here is what I do, to check if a map is cheated.
open war3map.j and war3map.wts and look for (using ctrl+F) "-" so this way I will find if there is any string holding "-" and if so, Ill be able to analyse it and judge by a quick look, if its a cheat-related function or not (need to know jass)
If I know that I am looking for a gold trigger, I will look for PLAYER_STATE_GOLD and see if there is any function that changes it.
But still, if the map maker made a good job, it can be semi-imposible to find, as there are alot of ways to hide your real purpose in a code
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Re: I Got A Question ~
A better string to search for might be "chat" without the quotes because to make a cheat (one you type in something for)
you need to use TriggerRegisterPlayerChatEvent or something of the like
you need to use TriggerRegisterPlayerChatEvent or something of the like
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Re: I Got A Question ~
You wont find much using it, like jj's CP. As youll find
call TriggerRegisterPlayerChatEvent(someTrigger,Player(zzz),"-",false) "-" wont give you much info. Although if you do know jass. You will be able to understand it..
P.S: I just thought, what happens if you use an arrow activator for sg_guy menu cp... no chat will be needed. Extremly hard to find when coded correctly
call TriggerRegisterPlayerChatEvent(someTrigger,Player(zzz),"-",false) "-" wont give you much info. Although if you do know jass. You will be able to understand it..
P.S: I just thought, what happens if you use an arrow activator for sg_guy menu cp... no chat will be needed. Extremly hard to find when coded correctly
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Re: I Got A Question ~
Realised that quite awhile ago lol. Just that never got around to do it and the only arrow activator not dependent on gamecaches is HKEs' CP. Which I don't understand and never used it lolhaxorico wrote:You wont find much using it, like jj's CP. As youll find
call TriggerRegisterPlayerChatEvent(someTrigger,Player(zzz),"-",false) "-" wont give you much info. Although if you do know jass. You will be able to understand it..
P.S: I just thought, what happens if you use an arrow activator for sg_guy menu cp... no chat will be needed. Extremly hard to find when coded correctly
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Re: I Got A Question ~
Why would you need a gamecache... I never got around too much to play with arrow activation, but iirc I saw some arrow events while toying with the GUI trigger system, you can try that, convert to custom text, see how it goes, go to HKE's CP or JJ's CP and see from there how that was done