[JJCP+SP]PoKeMoN ORPG v2.0D

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darklight77
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Joined: July 17th, 2010, 5:46 pm
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[JJCP+SP]PoKeMoN ORPG v2.0D

Post by darklight77 »

Map Name : PoKeMoN ORPG v2.0D

Map Link : http://www.epicwar.com/maps/172390/

What happens when you run it in single player is : that it takes away the save/load function as far as I understood it all, since its Chinese.
When you try to teleport to ash and still try to cheat your way into saving, it still wont work.

Request : I would like single player and JJ's cheatpack enabled on this map and a working save in single player. Thanks in advance to anyone who could do this!
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Kyoshiro
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Joined: October 27th, 2009, 12:18 pm
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Re: [JJCP+SP]PoKeMoN ORPG v2.0D

Post by Kyoshiro »

well first of all is this even a -save/-load rpg...
2nd if it is how are you meant to save.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Nuuby
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Joined: October 18th, 2010, 8:43 am

Re: [JJCP+SP]PoKeMoN ORPG v2.0D

Post by Nuuby »

Enable cheats first before -save
I'm too lazy to do so otherwise >_>
Spoiler for commands:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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darklight77
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Joined: July 17th, 2010, 5:46 pm
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Re: [JJCP+SP]PoKeMoN ORPG v2.0D

Post by darklight77 »

Kyoshiro wrote:well first of all is this even a -save/-load rpg...
2nd if it is how are you meant to save.
Well you save by going to ash in the large building after you get outside, then you gotta run to the other town all the way up and talk to misty. After that you return to ash and you get a " Sacred Relic " icon which is the save button.


Edit #2

Thanks alot guys! I just tested it and the save/load works PERFECT unlike the other version, I really appreciate the work you guys are doing, keep it up !

Thanks again!
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