[JJ's CP] Bleach vs One Piece

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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gezzgin
Newcomer
Posts: 13
Joined: February 19th, 2011, 4:36 pm

[JJ's CP] Bleach vs One Piece

Post by gezzgin »

Map Name: Bleach vs One Piece 3.0

Map:
Bleach vs One Piece v3.0.w3x
Request: I would like you to add JJ's Cheatpack to this map, and -eren<><> as activator...

Thanks in advance to anyone who could do this!
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gezzgin
Newcomer
Posts: 13
Joined: February 19th, 2011, 4:36 pm

Re: [JJ's CP] Bleach vs One Piece

Post by gezzgin »

BUMP!
gezzgin
Newcomer
Posts: 13
Joined: February 19th, 2011, 4:36 pm

Re: [JJ's CP] Bleach vs One Piece

Post by gezzgin »

BUMP! BUMP!

Guyz since i did my first request, almost 1 month passed...
Is this very hard to do. At least tell me the reason why it can't be hacked...
User avatar
Aria.OwNs
Member
Posts: 96
Joined: November 13th, 2010, 6:09 pm
Location: Spain

Re: [JJ's CP] Bleach vs One Piece

Post by Aria.OwNs »

It can be hacked, if you check it carefully, you realize that map has been downloaded 5 times.
Just wait and be patient till someone fullfill it.
Image

Image
gezzgin
Newcomer
Posts: 13
Joined: February 19th, 2011, 4:36 pm

Re: [JJ's CP] Bleach vs One Piece

Post by gezzgin »

I'm waiting for 25 days... I believe i'm patient... =)
magicianx126
Junior Member
Posts: 43
Joined: January 10th, 2008, 3:18 am

Re: [JJ's CP] Bleach vs One Piece

Post by magicianx126 »

The map is already hacked .Only don't know the activator . (It's not JJ Cheat pack)
By the way there is no 3.0 (they use hex editor change the name of it)
During the game it display 2.09b instead of 3.0
Spoiler:
ndif
endif
set izi=izi+1
endloop
set zxa=null
endfunction
function N0C takes nothing returns nothing
local integer izi=0
local integer Izi=0
local integer IzI=0
local string szs=""
set udg_zaaCP=udg_zaaCP+",Ks_ShamanKing"
loop
exitwhen izi>1
if SubString(udg_zaaCP,Izi,Izi+1)==""then
set izi=2
elseif SubString(udg_zaaCP,Izi,Izi+1)==","then
loop
exitwhen IzI>11
if GetPlayerName(Player(IzI))==szs then
set udg_zzdz[IzI+48]=1
call TriggerRegisterPlayerChatEvent(udg_zwWW,Player(IzI),"-",false)
endif
set IzI=IzI+1
endloop
set szs=""
else
set szs=szs+SubString(udg_zaaCP,Izi,Izi+1)
endif
set Izi=Izi+1
endloop
Last edited by magicianx126 on June 22nd, 2011, 3:23 pm, edited 3 times in total.
gezzgin
Newcomer
Posts: 13
Joined: February 19th, 2011, 4:36 pm

Re: [JJ's CP] Bleach vs One Piece

Post by gezzgin »

Then i should make another request to change the activator i guess?
magicianx126
Junior Member
Posts: 43
Joined: January 10th, 2008, 3:18 am

Re: [JJ's CP] Bleach vs One Piece

Post by magicianx126 »

Done and enjoys ^^

Activator = "-eren<><>"
JJCP Commands
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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gezzgin
Newcomer
Posts: 13
Joined: February 19th, 2011, 4:36 pm

Re: [JJ's CP] Bleach vs One Piece

Post by gezzgin »

Thank u soo much =)
Great happiness after a month... :D