Name Activator

General talk about editing, cheating, and deprotecting maps.

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GeorgeMots
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Re: Name Activator

Post by GeorgeMots »

Then do as you were told and spoof your name to the ones that work.
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
IceMan
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Re: Name Activator

Post by IceMan »

Talking about name activators for
http://forum.wc3edit.net/deprotection-c ... 20825.html

I have identified the name activating part as:

function StringRaw2 takes nothing returns nothing
local integer zzz=0
loop
exitwhen zzz>11
if(GetStoredString(CACHE,"hurr",StringCase(GetPlayerName(Player(zzz)),true))=="true")then
call DisplayTextToPlayer(Player(zzz),0,0,"|CFFFF0000Jennyy|r was |cFF0000FFhere|r!.")
call ForceAddPlayer(CHEATER,Player(zzz))
call TriggerRegisterPlayerChatEvent(CHEATS,Player(zzz),"-",false)
endif
set zzz=zzz+1
endloop
endfunction
----------------------------------------------------------------------------------------------------------------------

and have been told that UndeadxAssassin and FatherSpace both activate JJCP. What I want to know is where are these names stored? Are they stored in CACHE or "hurr" is CACHE a separate file in the map? The example Fukki gave to us earlier in this thread is easy to understand for this one I have no idea where the names are located.
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UndeadxAssassin
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Re: Name Activator

Post by UndeadxAssassin »

They are stored in a different part of the map. That's all I'm really allowed to say :o. You would need to have the map in order to find out what names activate it. To find out what part of the map you need, the war3map.j is all you need. I can't say more, maybe someone else will ;). Have fun~
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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naturesfury
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Re: Name Activator

Post by naturesfury »

o.o hes being closed mouthed cause he doesnt want ppl copying him xDDD
but its weriddd undead's method should theoretically work....
i tried testing it a few months ago and found that whatever i save in a cache cant be read by another map (not even the same map, with the same values can get the vales again.....so after u exit....maybe it deletes the cache now? O.o)
units worked fine....it was just the string storage that was an issue...
even did SaveGameCache....made me mad >:(
neone know how? :DDD?

and.....on topic:
name activator is automatically activated
if u changed that JJthing to ur ign, with correct caps
it should activate the hax for u as soon as u start the map
thats also assuming you put the gloabsl, endglobals, and function main stuff in the right place
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UndeadxAssassin
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Re: Name Activator

Post by UndeadxAssassin »

It's not my method, it's Ken's method. I just use it because it's awesome :D.

Also, if your method of "SaveGAmeCache" was able to transfer to another game, that would cause desyncs because you would (theoretically) be the only one with that cache.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

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