[JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Loverr
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Posts: 5
Joined: April 17th, 2009, 5:56 pm

[JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by Loverr »

Map: DBZ RoTs Pre-Beta 0.5

Link: http://www.epicwar.com/maps/121538/

Description: This map is about DBZ. You play as either a Z Fighter or a Hell Fighter and battle through sagas and more!

Useful Information: MPQMaster gave me an error when I tried to extract war3map.j. I couldn't deprotect either.
Last edited by Loverr on April 17th, 2011, 8:44 pm, edited 1 time in total.
GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [JJCP, Deprotect] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by GeorgeMots »

Are you actually planning to work on the map or you are just saying deprotection cause you cant edit it?

Please edit your post and me more specific, if you do want jjcp and deprotection define if you need it in the same map or seperate.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Loverr
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Posts: 5
Joined: April 17th, 2009, 5:56 pm

Re: [JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by Loverr »

Sorry for the extra trouble ^^"
I only need JJCP. Was thinking deprotection will have to be done because I couldnt edit it.
Loverr
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Posts: 5
Joined: April 17th, 2009, 5:56 pm

Re: [JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by Loverr »

bump
owner123
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Re: [JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by owner123 »

Bump after 5 days, not 3.
Loverr
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Re: [JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by Loverr »

Last post (which isnt mine) was on 15th April. The date of topic creation.
I posted "bump" on 20th April.
Either I'm stupid or 5 days have passed, hm?
owner123
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Re: [JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by owner123 »

Creation of topic doesn't matter. The last post does, which is the 17th.
And also, please PM stuff like this from now on.
Actually yes the last post before your bumps was you.
Loverr wrote:Sorry for the extra trouble ^^"
I only need JJCP. Was thinking deprotection will have to be done because I couldnt edit it.
Replying to George's topic.
Kyoshiro
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Joined: October 27th, 2009, 12:18 pm
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Re: [JJCP] DBZ Rise of the Saiyans Pre-Beta 0.5

Post by Kyoshiro »

Activator: "-cheats<space><space>"
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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