[Request Tutorial] Silk Object Recovery

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born990
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Joined: December 1st, 2010, 6:16 am

[Request Tutorial] Silk Object Recovery

Post by born990 »

I would like to request a simple tutorial on recovering objects after deprotection (silk object console etc etc)
Or just some steps ( I may be able to do it)

Thanks ^^
born990
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Posts: 24
Joined: December 1st, 2010, 6:16 am

Re: [Request Tutorial] Silk Object Recovery

Post by born990 »

bump
GeorgeMots
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Re: [Request Tutorial] Silk Object Recovery

Post by GeorgeMots »

Give me the version of the app you are using.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
born990
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Posts: 24
Joined: December 1st, 2010, 6:16 am

Re: [Request Tutorial] Silk Object Recovery

Post by born990 »

Silk Object Console v1.2
and
Silk Object v3
GeorgeMots
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Re: [Request Tutorial] Silk Object Recovery

Post by GeorgeMots »

born990 wrote:Silk Object Console v1.2
and
Silk Object v3
In brief:

For version,

extract war3map.a/q/t/u/h and all the files from the units folder and place then in the map folder of silk object console (SOC)

Run the exe and wait till its finished. Make sure to delete 0 size files as they tend to crash the app. Once the app is finished you will get in the root of the SOC folder

war3map.w3a = Ability data table
war3map.w3q = Upgrades
war3map.w3t = Items
war3map.w3u = Units
war3map.w3h = Buffs, effects

Just place those files into any map or a blank one and have fun.

For version 3.3:

Place the map you want inside the app folder and rename it to mymap. Run the app and go to outpout folder, you will see the whole map extracted but this time you can retrieve the war3map.xxx files i mentioned above and place them into your map.

Note: When working with custom objects, open, editing and saving is insanely long. I suggest you widgetize the objects once you are done.

Method 3: If you dont want to mess with Silk objects and apps, you can get the RAW code of the file you want to edit and edit externaly. For instance if the item i want to edit has the Raw code of I123 then i browse the units folder of the map and open itemdata.slk (or anything that says Item) You can edit it with Open office or MS office excel or with a tool Slk edit.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
born990
Newcomer
Posts: 24
Joined: December 1st, 2010, 6:16 am

Re: [Request Tutorial] Silk Object Recovery

Post by born990 »

after i replace the
war3map.w3a = Ability data table
war3map.w3q = Upgrades
war3map.w3t = Items
war3map.w3u = Units
war3map.w3h = Buffs, effects
into the map, and i try to load the map, it crashes with fatal error
GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Request Tutorial] Silk Object Recovery

Post by GeorgeMots »

born990 wrote:after i replace the
war3map.w3a = Ability data table
war3map.w3q = Upgrades
war3map.w3t = Items
war3map.w3u = Units
war3map.w3h = Buffs, effects
into the map, and i try to load the map, it crashes with fatal error
Forgot to mention that you need jass new gen a modified version of war3 editor. http://www.wc3c.net/showthread.php?t=90999
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this