[Deprotect] DotA v6.71b

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Konsong
Junior Member
Posts: 32
Joined: December 11th, 2010, 7:25 am

[Deprotect] DotA v6.71b

Post by Konsong »

Map Name: DotA v6.71b

Map Link: http://www.epicwar.com/maps/160217/

Description:
Choose from 103 unique heroes in an epic battle to defend the Ancients.

More information at http://www.PlayDotA.com

thanks for who ever deprotect this map!
Slickslime
Forum Staff
Posts: 543
Joined: October 7th, 2008, 5:41 am

Re: [Deprotect] DotA v6.71b

Post by Slickslime »

Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [Deprotect] DotA v6.71b

Post by Kyoshiro »

Where exactly is the 6.71b deprotected map there slick?
Untrashed
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] DotA v6.71b

Post by GeorgeMots »

Its official. Getdota.com
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Slickslime
Forum Staff
Posts: 543
Joined: October 7th, 2008, 5:41 am

Re: [Deprotect] DotA v6.71b

Post by Slickslime »

Whoops, Sorry Kyo, didn't see the correct version.
My apologies
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] DotA v6.71b

Post by GeorgeMots »

http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
emjlr3
Newcomer
Posts: 4
Joined: February 10th, 2008, 3:37 pm

Re: [Deprotect] DotA v6.71b

Post by emjlr3 »

this doesn't open in JassNewGen, keep getting unit data missing error - as with all of your deprotects GeorgeMots

I am interested in being able to extra object data (abilities, units, etc.) to anther map
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect] DotA v6.71b

Post by GeorgeMots »

Hey, if you read the rules then u'd know that we dont do full deprotection. You have to fix it urself. As for the objects, use Silk object console.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this