[JJ's CP ] Kodo, guerra de Cristales 1.2d

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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H a z e
Newcomer
Posts: 7
Joined: January 16th, 2010, 7:48 pm

[JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by H a z e »

Map: Request Kodo, guerra de Cristales 1.2d

Link: http://www.epicwar.com/maps/126261/

Cheats: JJ's CP "-hehe ", thanks. ^^

Description: is the same older Kodo Tag, but this is diferent , very nice!


thx,
i can't cheated! i dont know why :(
naturesfury
Forum Spammer
Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by naturesfury »

commands:
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
act="-hehe"

xD foreign language
tested+works
(ahh i love unoptimized maps :DDDDDDDD)

hf >:)
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H a z e
Newcomer
Posts: 7
Joined: January 16th, 2010, 7:48 pm

Re: [JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by H a z e »

thx but,
don't work for me, i can't see it when i try to make a game :(

:(((
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
Been thanked: 1 time

Re: [JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by owner123 »

Try shortning the name of the map.
H a z e
Newcomer
Posts: 7
Joined: January 16th, 2010, 7:48 pm

Re: [JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by H a z e »

thx,
now i can ^_^
but tell me, in my case... i couldn't hack it... what did you do?

thx :)
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by GeorgeMots »

H a z e wrote:thx,
now i can ^_^
but tell me, in my case... i couldn't hack it... what did you do?

thx :)
Read the stickies in the deprotection/cheating section.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
naturesfury
Forum Spammer
Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [JJ's CP ] Kodo, guerra de Cristales 1.2d

Post by naturesfury »

yea, nothing special was in the map (just that it was a diff lang?)
so reading the stickes should show u how to cheat it o.o
(read the how to insert a cheat pack thing)
(and get JJCP from the JJCP 1.24 somethingsomething sticky)