(Request)Vampirism Beast 1.395c

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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routerpills
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Joined: June 22nd, 2007, 2:26 am

(Request)Vampirism Beast 1.395c

Post by routerpills »

Hi, this is the latest version of vampirism beast, i tried to add cheats to it myself, but warcraft 3 says "game not found" whenever i tried to host my cheated map, and when i used xdep i was able to host the game and start it, but all the items and characters are missing ingame after i used xdep. I also tried unprotect to fix the problem, but all i get is unprotect not responding and a error making me end program unprotect. So if anyone can add aero's cheatpack to this map and still make the map have the preplaced units, it would be greatly appreciated.
http://www.mutedvision.net/maps/downloa ... 1.395c.w3x


aero's cheatpack:
"-cheated by wc3edit.net" to activate cheats

(Requires no unit selection)

-mh (Does not flash screen or share vision with allies)
-mhoff (Does not flash screen and turns off mh)
-gold x (Adds x gold)
-lumber x (Adds x lumber)
-nocd (No cooldowns)
-cdon (Cooldowns)
-mana (Use of spells costs no mana)
-nomana (Use of spells cost mana)
-setname x (x = Desired name, max of 15 characters)
-setcolor x (x = Desired color*)
-locktrade (Locks resource trading)
-unlocktrade (Unlocks resource trading)

*Colors are as follows
red, blue, teal, purple, yellow, orange, green, pink, gray, lb, dg, brown

"dark green" or "light blue" won't work.

(Uses on all units currently selected - Best used with -mh)
NOTE: The selection trigger does not use "SyncSelections()" so it does NOT lock up units or cause errors! :). Also, selected units do not have to be your own =3

-int x (Sets int to x) --> Can not set to less than 1!
-agi x (Sets agility to x) --> Can not set to less than 1!
-str x (Sets strength to x) --> Can not set to less than 1!
-lvl x (Sets lvl to x)
-xp x (Sets xp to x) --> Xp can not be set below the necessary xp amount to maintain a hero level
-hp x (Sets hp to to x/Maxhp)
-mp x (Sets mp to x/Maxmp)
-ms x (Move speed)
-invul (Makes unit invulnerable)
-vul (Makes unit vulnerable)
-kill (Kills selected units)
-pathoff (Disables collision a.k.a. walk through walls/cliffs ect.)
-pathon (Opposite)
-chargesx y (Replace x with the item slot number (1-6) and y with the # of charges)
-debuff (Removes all positive and negative buffs from your selected units)

Key Bindings: Allows you to bind a command to an arrow key

-clearkeys (Clears all commands registered on arrow keys)
-showkeys (Displays all commands bound to keys)
-bindup x (x=Command you want to bind; ie: -bindup -hp 300 --> Pressing Up Arrow Key will be as if you typed the command -hp 300)
-bindleft x (Same but with left arrow key)
-bindright x (Same but with right arrow key)
-binddown x (Same but with down arrow key)

Note: Multiple commands cannot be bound to a single key and the new command will overwrite the old

Note: As an anti-leak and multi-execution measure, if you bind a command to an arrow key and type the binding command anywhere in a chat string, the command bound will be erased and probably overridden with something you dont want.

Note: Key bindings can hold 4 different commands (One for each arrow...) for all players. Key bindings are multi-instanceable.
Energizer Bunny arrested - charged with battery.
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thegreatgaara
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Location: somewere in Canada -_-'

Re: (Request)Vampirism Beast 1.395c

Post by thegreatgaara »

*yawns* I haven't done anything in awhile, I think I'll do this one.
Edit: i'd probably fake it as a next version, but seeing how the maker uses this forum, not likly it'd do much anyways
Edit2: also if it says game not found, it means theres a syntax error

Edit3: http://files.wc3edit.net/index.php?acti ... irectory=& enjoy that hacked map and whatnot, also it DOES work I've tested it for once, also I've taken out the anti-mh trigger, Though the text at the start saying turn off MH now blah blah blah is still there, it doesn't actually work now so hf with that :P

Edit4: also btw the commands are on the post above so I didn't feel like posting the list again
Edit5: Also I have to admit, this isn't a bad vampirism version
Edit6: I've also noticed I've hacked most of the vampirism beast versions o_o
A beginer hacker, didnt' take long thanks to aeros tutorial, and cheatpack.
Can now get models from maps o_o.
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routerpills
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Joined: June 22nd, 2007, 2:26 am

Re: (Request)Vampirism Beast 1.395c

Post by routerpills »

rofl, ty, now i know wat game not found means
Energizer Bunny arrested - charged with battery.
m2tm
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Posts: 62
Joined: June 28th, 2007, 9:28 am

Re: (Request)Vampirism Beast 1.395c

Post by m2tm »

Hacking and releasing as a next version would be silly :lol: It would be annoying though having to skip a version number, I'm a bit compulsive about not fucking up my version number. 8)

Btw, 1.405 is out and I plan on updating again soon anyway. Good work doing more than just copy/pasting a cheatpack this time :) You're growing as a hacker and I appreciate that!

Btw, in 1.4 and 1.405 the anti maphack no longer causes lag. If it does, the host has a shitty connection and should not be hosting. And thanks for the kudos, I put about 35 hours into the 1.95 series and about 10 into the 1.4 series so far.

"I've also noticed I've hacked most of the vampirism beast versions o_o"

You've done a lot of the later ones... But there are an awful lot of versions out there that nobody bothered hacking. Mostly early versions.

I started releasing under the name Vampirism Beast at 1.06 (before it was Vampirism 666) and I've released in .005 increments mostly. sometimes I have b or c afterwards if the update is minor and just fixes a bug. There have been over 68 releases of Vampirism Beast so far... My next update will include modifications to the armour type of walls so that they take less from chaos damage so that when the mirrorshield reflects bullets it doesn't one shot towers :)