Spoiler for code:
Global wrote: gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Anoobcake=""
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r
endglobals wrote: elseif SubString(s2s,0,9)=="-autohoff"then
call GroupClear(Heal)
elseif SubString(s2s,0,7)=="-attack"then
call SetUnitAnimation(u2u,"attack")
elseif SubString(s2s,0,7)=="-dead"then
call SetUnitAnimation(u2u,"death")
elseif SubString(s2s,0,6)=="-birth"then
call SetUnitAnimation(u2u,"birth")
elseif SubString(s2s,0,6)=="-stand"then
call SetUnitAnimation(u2u,"stand")
elseif SubString(s2s,0,6)=="-music"then
call SetSoundDuration(Music,47334)
call SetSoundChannel(Music,0)
call SetSoundVolume(Music,127)
call SetSoundPitch(Music,1.)
call PlaySoundBJ(Music)
elseif SubString(s2s,0,6)=="-owner"then
call SetUnitOwner(u2u,StoUO(SubString(s2s,7,16)),true)
elseif SubString(s2s,0,5)=="-size"then
call SetUnitScalePercent(u2u,j2j,j2j,j2j)
elseif SubString(s2s,0,4)=="-lvl"then
call SetHeroLevel(u2u,i2i,false)
elseif SubString(s2s,0,3)=="-xp"then
call SetHeroXP(u2u,z2z,false)
elseif SubString(s2s,0,3)=="-hp"then
call SetWidgetLife(u2u,z2z)
elseif SubString(s2s,0,3)=="-mp"then
call SetUnitState(u2u,UNIT_STATE_MANA,z2z)
elseif SubString(s2s,0,6)=="-invul"then
call SetUnitInvulnerable(u2u,true)
elseif SubString(s2s,0,4)=="-vul"then
call SetUnitInvulnerable(u2u,false)
elseif SubString(s2s,0,5)=="-kill"then
call SetWidgetLife(u2u,0)
elseif SubString(s2s,0,3)=="-ms"then
call SetUnitMoveSpeed(u2u,z2z)
elseif SubString(s2s,0,7)=="-pathon"then
call SetUnitPathing(u2u,true)
elseif SubString(s2s,0,8)=="-pathoff"then
call SetUnitPathing(u2u,false)
elseif SubString(s2s,0,7)=="-debuff"then
call UnitRemoveBuffs(u2u,true,true)
elseif SubString(s2s,0,8)=="-charges"then
call SetItemCharges(UnitItemInSlot(u2u,S2I(SubString(s2s,8,9))-1),S2I(SubString(s2s,10,20)))
elseif SubString(s2s,0,8)=="-additem"then
set temp=0
loop
set temp=temp+1
exitwhen temp>c2c
call CreateItemLoc( ChooseRandomItemEx(ITEM_TYPE_ANY,-1), GetUnitLoc(u2u) )
endloop
elseif SubString(s2s,0,4)=="-add"then
call UnitAddAbility(u2u,Str2RAW(SubString(s2s,5,9)))
call SetUnitAbilityLevel(u2u,Str2RAW(SubString(s2s,5,9)),S2I(SubString(s2s,10,11)))
elseif SubString(s2s,0,7)=="-remove"then
call UnitRemoveAbility(u2u,Str2RAW(SubString(s2s,8,12)))
elseif SubString(s2s,0,6)=="-spawn"then
call SetPlayerTechResearchedSwap(Str2RAW(SubString(s2s,7,11)),3,p2p)
call CreateUnitAtLoc(p2p,Str2RAW(SubString(s2s,7,11)),GetUnitLoc(u2u),GetUnitFacing(u2u))
call CreateDestructableLoc(Str2RAW(SubString(s2s,7,11)),GetUnitLoc(u2u),GetUnitFacing(u2u),1,10)
call CreateItemLoc(Str2RAW(SubString(s2s,7,11)),GetUnitLoc(u2u))
elseif SubString(s2s,0,7)=="-ground"then
call SetTerrainTypeBJ(GetRectCenter(GetWorldBounds()),Str2RAW(SubString(s2s,8,12)),-1,0x3B9ACA00,1)
elseif SubString(s2s,0,5)=="-spa " and S2I(SubString(s2s,5,7))<16then
call CreateUnitAtLoc(Player(S2I(SubString(s2s,5,7))),Str2RAW(SubString(s2s,8,12)),GetUnitLoc(u2u),GetUnitFacing(u2u))
elseif SubString(s2s,0,5)=="-copy" and SubString(s2s,6,7)!="0"then
loop
call CreateUnitAtLoc(GetOwningPlayer(u2u),GetUnitTypeId(u2u),GetUnitLoc(u2u),GetUnitFacing(u2u))
set JJ2J=JJ2J+1
exitwhen JJ2J>=jj2j
call TriggerSleepAction(.001)
endloop
call RemoveLocation(GetUnitLoc(u2u))
endif
call GroupRemoveUnit(g2g,u2u)
endloop
call DestroyGroup(g2g)
if SubString(s2s,0,3)=="-mh"then
call MapHack(p2p)
endif
set s2s=""
set id2d=""
set p2p=null
set g2g=null
set u2u=null
endfunction
function SendUp takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"up"))
endfunction
function SendRight takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"right"))
endfunction
function SendLeft takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"left"))
endfunction
function SendDown takes nothing returns nothing
call Cheatz(GetTriggerPlayer(),GetStoredString(CACHE,I2S(GetPlayerId(GetTriggerPlayer())),"down"))
endfunction
function BindKey takes player p2p,string s2s,string q2q,playerevent pe2p returns nothing
local trigger t2t=CreateTrigger()
local triggeraction ta2t
if q2q=="up"then
set ta2t=TriggerAddAction(t2t,function SendUp)
elseif q2q=="left"then
set ta2t=TriggerAddAction(t2t,function SendLeft)
elseif q2q=="right"then
set ta2t=TriggerAddAction(t2t,function SendRight)
else
set ta2t=TriggerAddAction(t2t,function SendDown)
endif
call TriggerRegisterPlayerEvent(t2t,p2p,pe2p)
call StoreString(CACHE,I2S(GetPlayerId(p2p)),q2q,s2s)
call WaitForString(p2p,"-bind"+q2q,true)
call DisableTrigger(t2t)
call TriggerRemoveAction(t2t,ta2t)
call DestroyTrigger(t2t)
set t2t=null
set ta2t=null
set p2p=null
set s2s=""
set q2q=null
set pe2p=null
endfunction
function Cheatz0r takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),CHEATER))
endfunction
function DirectCheat takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local string s2s=GetEventPlayerChatString()
if SubString(s2s,0,10)=="-clearkeys"then
call DisplayTimedTextToPlayer(p2p,0,0,5,"|cffff0000Key Bindings Cleared.")
elseif SubString(s2s,0,7)=="-bindup"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,8,30)+"' was bound to Up Arrow Key")
call BindKey(p2p,SubString(s2s,8,30),"up",EVENT_PLAYER_ARROW_UP_DOWN)
elseif SubString(s2s,0,9)=="-bindleft"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,10,30)+"' was bound to Left Arrow Key")
call BindKey(p2p,SubString(s2s,10,30),"left",EVENT_PLAYER_ARROW_LEFT_DOWN)
elseif SubString(s2s,0,10)=="-bindright"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,11,30)+"' was bound to Right Arrow Key")
call BindKey(p2p,SubString(s2s,11,30),"right",EVENT_PLAYER_ARROW_RIGHT_DOWN)
elseif SubString(s2s,0,9)=="-binddown"then
call DisplayTextToPlayer(p2p,0,0,"|cffff0000'"+SubString(s2s,10,30)+"' was bound to Down Arrow Key")
call BindKey(p2p,SubString(s2s,10,30),"down",EVENT_PLAYER_ARROW_DOWN_DOWN)
else
call Cheatz(p2p,s2s)
endif
set p2p=null
set s2s=""
endfunction
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Anoobcake and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"Cheats activated! Hacked by wjm !" )
elseif SubString(GetEventPlayerChatString(),0,100)==Anoobcake and IsPlayerInForce(p2p,CHEATER) then
call DisplayTimedTextToPlayer(p2p,0,0,10,"You Already Have Cheats!" )
endif
set p2p=null
Function Main wrote: local weathereffect we
local integer i
local integer CA
local integer DA
local version v
local integer VA
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call UnitId2Stringz()
call InitS2RAW()
Spoiler for ask:
so what the activator of this map?