Help me detect cheat pack and activator!

General talk about editing, cheating, and deprotecting maps.

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cold_moon
Newcomer
Posts: 19
Joined: September 5th, 2009, 2:20 am

Help me detect cheat pack and activator!

Post by cold_moon »

I have a map: http://epicwar.com/maps/147779/
I cheated this map and host, when map loaded, everyone has left the game exclude me. I host normal map, it work normally.
I edit script and see some command:

function CheatOnOff takes nothing returns nothing
if(GetEventPlayerChatString()=="cheat on")then
set udg_booleans06[GetPlayerId(GetTriggerPlayer())]=true
elseif(GetEventPlayerChatString()=="cheats off")then
set udg_booleans06[GetPlayerId(GetTriggerPlayer())]=false
endif
endfunction

function CheatGold takes nothing returns nothing
...

I think this map was cheated but i don't know what kind of this cheat. I want remove it to add JJCP.
Thanks.
YellowAfterlife
Senior Member
Posts: 127
Joined: March 27th, 2010, 2:32 pm

Re: Help me detect cheat pack and activator!

Post by YellowAfterlife »

That cheat pack is SkyCP, which was used for one of the first AutoCP's.

Code: Select all

Structure:
## = player code, can be either 00 to 15 or 'me' to target yourself
@ = number, about 7 digits limit to ensure that Warcraft will not crash
cheat on = activate cheats
setgold ## @ = set the current gold of #player to @
setwood ## @ = set the current lumber of #player to @
setfood ## @ = set the food used by #player to @
setres ## @ = set all resources (gold, lumber, food, maxfood) of #player to @. Not a usefull function.
    Next actions apply to a random hero owned by #player
setlvl ## @ = set #hero's level to @
setexp ## @ = set #hero's exprience to @
setstr ## @ = set #hero's strength to @
setagi ## @ = set #hero's agility to @
setint ## @ = set #hero's intellect to @
setstats ## @ = set all #hero's stats to @. Does not really make sense unless you put 999999 as @.
setlife ## @ = set #hero's life to @%
setmana ## @ = set #hero's mana to @%
setms ## @ = set #hero's movement speed to @
setscale ## @ = set #hero's unit size scale to @%
dropitem ## @ = drop item from #hero's inventory slot n.@.
res ## = revive #hero where he was slain.
kill ## = kill #hero.
setdrop ## = drop #player. He'll meet a nice fatal error.
skycheat @@ for ## = open additional cheat menu relating #player. That's like 'skycheat on for 01'.
+abisky @ = add ability with @ID (integer, not a rawcode) to currently selected unit.
-abisky @ = remove ability with @ID (integer, not a rawcode) from currently selected unit.
+itsky @ = give the item with @ID (integer, not a rawcode) to the currently selected unit.
    Cheat menu buttons meaning:
[All avaible options]
[More exprience]
[Regeneration buff + no cooldown]
[More gold]
[Invulnerability]
[Watch skill ID's]
[Everybody leavin'. Saves the game and quits everyone to main menu, because you don't have "maps/downloads/Footmen Frenzy v4.2"]
[Exit]
temzarone
Newcomer
Posts: 20
Joined: March 16th, 2009, 5:01 pm

Re: Help me detect cheat pack and activator!

Post by temzarone »

Btw i used to use this cp it is very cool and really comfortable, is it possible to use it to new versions of wc3 and dota?
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UndeadxAssassin
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Joined: June 22nd, 2008, 10:11 pm
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Location: Mostly USEast

Re: Help me detect cheat pack and activator!

Post by UndeadxAssassin »

If you can find the code for it and edit it, sure, why not?
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