[JJ's CP + SP] TKOK v3.0.4 b920

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shannon1012
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Joined: September 14th, 2010, 11:20 am

[JJ's CP + SP] TKOK v3.0.4 b920

Post by shannon1012 »

link to map: http://www.hiveworkshop.com/forums/maps ... 20-146077/

description: a nice rpg whereby single player games give single player load codes that are unloadable in multiplayer games.

cheats activation via -cheats<space><space>

thank you.
HiddenArts
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Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [JJ's CP + SP] TKOK v3.0.4 b920

Post by HiddenArts »

JJCP + SP. Don't remember if I tested this or not.
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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UndeadxAssassin
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Joined: June 22nd, 2008, 10:11 pm
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Re: [JJ's CP + SP] TKOK v3.0.4 b920

Post by UndeadxAssassin »

Can anyone verify if this works or not so someone can move it?
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
shannon1012
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Joined: September 14th, 2010, 11:20 am

Re: [JJ's CP + SP] TKOK v3.0.4 b920

Post by shannon1012 »

Verified.
sapo
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Joined: November 6th, 2010, 4:04 pm

Re: [JJ's CP + SP] TKOK v3.0.4 b920

Post by sapo »

Can someone please insert rawcodes?
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UndeadxAssassin
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Posts: 2116
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: [JJ's CP + SP] TKOK v3.0.4 b920

Post by UndeadxAssassin »

Spoiler for How to read::
A lil tutorial for the people who don't know how to read a raw code list.

Code: Select all

[I07N:rde4]
comment=Ring of Protection +5
scriptname=RingofProtection5
version=0
class=Permanent
Level=0
oldLevel=0
abilList=A0VF,A0VG
cooldownID=AIde
ignoreCD=0
uses=-
prio=0
usable=0
perishable=0
droppable=1
pawnable=1
sellable=1
pickRandom=0
powerup=0
drop=0
stockMax=1
stockRegen=1
stockStart=0
goldcost=5
lumbercost=0
HP=500000
morph=0
armor=Wood
file=Objects\InventoryItems\TreasureChest\treasurechest.mdl
scale=1
selSize=0
colorR=255
colorG=255
colorB=255
InBeta=1
Art=ReplaceableTextures\CommandButtons\BTNINV_Weapon_Halberd_03.blp
Name=|c0000FF00Old Halberd|r |nMainhand Weapon
Hotkey=
Tip=|c0000FF00Old Halberd|r |nMainhand Weapon
Ubertip=Useable by |cffff0000NS|r.|nGives:  |n+|c0000FF005|r Damage. |n+|c0000FF003|r Agility.
Description=Useable by |cffff0000NS|r.|nGives:  |n+|c0000FF005|r Damage. |n+|c0000FF003|r Agility.
As you can see from the "Name" it's an Old Halberd (Mainhand Weapon). The item code for it is ALL THE WAY UP to the letters in the brackets above the "Comments"
Ignore the comments, I dunno why it says ring of protection, but eh. So the raw code for Old Halberd is

Code: Select all

I07N
To use:
1. Highlight the spot where you want it to drop (Meaning click on a unit or building).
2. Type -spawn I07N (If it looks like this, the first two are always a capital i and the number zero).
3. Pick it up.
4. Laugh.
5. Repeat.

Please note that if you do not do step 4, it will EVENTUALLY hate you and NEVER WORK ANYMORE!
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(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
sapo
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Posts: 2
Joined: November 6th, 2010, 4:04 pm

Re: [JJ's CP + SP] TKOK v3.0.4 b920

Post by sapo »

Omg that was quick, thanks!