[JJ's+SP+CC]Guilds of Hyppos v1.12

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Nuuby
Forum Staff
Posts: 519
Joined: October 18th, 2010, 8:43 am

[JJ's+SP+CC]Guilds of Hyppos v1.12

Post by Nuuby »

Based off the map made by GeorgeMots
-slp sets Slayer Points
-mlp sets Master Points
Tested.
Spoiler for Commands:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Edit: Please note Themanof12's post.
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Last edited by Nuuby on November 29th, 2010, 6:51 am, edited 1 time in total.
Themanof12
Newcomer
Posts: 20
Joined: November 26th, 2010, 10:06 pm

Re: [JJ's+SP+CC]Guilds of Hyppos v1.12

Post by Themanof12 »

Map is tested and working!

Note : The -slp command known as ''Set slayerpoints'', it is working, it will not be visible to the board instantly after you use it. But when you use ''-slp 50'' it'll show when you type down -sp and check there, your sp is 50 :D save your character and load it next time and the sp would be 50! :D
jnunez21
Junior Member
Posts: 29
Joined: September 20th, 2010, 12:35 am

Re: [JJ's+SP+CC]Guilds of Hyppos v1.12

Post by jnunez21 »

i notice i cant load the character after i save it im not sure why but ive tried twice already and it keeps telling me my code is too short but the code is correct ive checked ...
Themanof12
Newcomer
Posts: 20
Joined: November 26th, 2010, 10:06 pm

Re: [JJ's+SP+CC]Guilds of Hyppos v1.12

Post by Themanof12 »

jnunez21 wrote:i notice i cant load the character after i save it im not sure why but ive tried twice already and it keeps telling me my code is too short but the code is correct ive checked ...
Maybe you've put too many slayerpoints i guess. anyways it worked perfectly for me, try saving twice. use the 2nd code if the 1st one aint working