Deprotecting Dota 6.69c with Object And Skills

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

nCnEzz
Newcomer
Posts: 8
Joined: March 5th, 2010, 9:16 am

Deprotecting Dota 6.69c with Object And Skills

Post by nCnEzz »

Sir help me please im deprotecting Dota 6.69c and use it in GUI like WE i have a dewidgetizer from netrat convert SLK object files to .w3u(Unit Data) .w3a(Ability Data) here's my work screenshots below but i dont know what to do next because dota is triggered and when u edit one you get almost 70k+ errors from triggers

http://img576.imageshack.us/i/83928322.png/
http://img132.imageshack.us/i/64500789.png/
http://img225.imageshack.us/i/70796829.png/
http://img41.imageshack.us/i/23994839.png/
http://img838.imageshack.us/i/60057204.png/

Im trying to recover dota with the unitdata,abilitiesdata all the WE files so we can view it in world editor just like what OpenDota trying to do here's the link of the original Dota 6.69c:

http://www.getdota.com/
Last edited by nCnEzz on November 17th, 2010, 10:55 am, edited 3 times in total.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Deprotecting Dota 6.69c with Object And Skills

Post by GeorgeMots »

Im gonna do it for you but tell the steps that you created the w3u and w3a. Plus dont they crash even in a single blank map?
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
nCnEzz
Newcomer
Posts: 8
Joined: March 5th, 2010, 9:16 am

Re: Deprotecting Dota 6.69c with Object And Skills

Post by nCnEzz »

GeorgeMots wrote:Im gonna do it for you but tell the steps that you created the w3u and w3a. Plus dont they crash even in a single blank map?
Sir i Use netrat dewidgetizer on the direct dota 6.69c map and it will take 10 minutes (estimated time) because its big ..Yep it doesnt crash but loading it is painful 30 minutes in world editor in my 512mb ram laptop but i think 15 minutes for 1gb ram pc
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Deprotecting Dota 6.69c with Object And Skills

Post by GeorgeMots »

Thats cause of your PC specs. Yeah i know that it takes too long for it to load. Did you use Jass new gen to save the map? It skips many of the errors and makes the map playable.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
GarenaFather
Newcomer
Posts: 17
Joined: August 31st, 2010, 7:08 am

Re: Deprotecting Dota 6.69c with Object And Skills

Post by GarenaFather »

Can you upload a copy if the map? Please!
nCnEzz
Newcomer
Posts: 8
Joined: March 5th, 2010, 9:16 am

Re: Deprotecting Dota 6.69c with Object And Skills

Post by nCnEzz »

hi why do people here not so friendly and they dont care on my post
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Deprotecting Dota 6.69c with Object And Skills

Post by GeorgeMots »

nCnEzz wrote:hi why do people here not so friendly and they dont care on my post
Maybe cause you've been to upload a copy of the map but you ignored that. So stop spamming.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
nCnEzz
Newcomer
Posts: 8
Joined: March 5th, 2010, 9:16 am

Re: Deprotecting Dota 6.69c with Object And Skills

Post by nCnEzz »

GeorgeMots wrote:
nCnEzz wrote:hi why do people here not so friendly and they dont care on my post
Maybe cause you've been to upload a copy of the map but you ignored that. So stop spamming.
Sir i need to upload the map im trying to deprotect? sorry sir i dont know that im updating my thread now thanks