[Deprotect]Sanguo worked at 1.24E

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

lht001300000
Newcomer
Posts: 15
Joined: July 14th, 2010, 10:22 am

[Deprotect]Sanguo worked at 1.24E

Post by lht001300000 »

Map: Sanguo v3.7 and v4.3esm

Link:
Sanguo v3.7
Here
Sanguo v4.3 (This is not working for 1.24 version of the game)
Here

Cheats: Please deprotect the map.

Description:Derivated from a chinese historical friction. Vs map allowing up to 5 v 5, the idea is quite similar with DotA with totally different skill setting and models.

Cheat Hint: I found it quite frustrating as the map, even after I replaced all seemingly related files, the script still crashes the editor, I've tried replacing these files: w3i, j, wts, wtg, w3mapunitdoo, but it still crashes. And if possible,please ensure the deprotected version does include the original data.

Thanks for the solving this trouble.
Slickslime
Forum Staff
Posts: 543
Joined: October 7th, 2008, 5:41 am

Re: [Deprotect]Sanguo worked at 1.24E

Post by Slickslime »

lht001300000
Newcomer
Posts: 15
Joined: July 14th, 2010, 10:22 am

Re: [Deprotect]Sanguo worked at 1.24E

Post by lht001300000 »

Sorry that I've found the file v4.3 is not openable with Jass NewGen.
It crashes when loading custum object data.
Object: CustomObjectField ( ?AUCustomObjectField@@)

But seems that's nothing related to memory since I've got 4 GB of RAM and this map size shouldn't be able to run it out.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect]Sanguo worked at 1.24E

Post by GeorgeMots »

Remove custom object data as they are huge. All you have to do is replace war3map.w3a/q/t/u/h files with blanks one.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Slickslime
Forum Staff
Posts: 543
Joined: October 7th, 2008, 5:41 am

Re: [Deprotect]Sanguo worked at 1.24E

Post by Slickslime »

Thats strange. I opened it in normal WE and it worked xD
lht001300000
Newcomer
Posts: 15
Joined: July 14th, 2010, 10:22 am

Re: [Deprotect]Sanguo worked at 1.24E

Post by lht001300000 »

GeorgeMots wrote:Remove custom object data as they are huge. All you have to do is replace war3map.w3a/q/t/u/h files with blanks one.
Do you mean backing up them and reinsert after I've finished modifying?
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Deprotect]Sanguo worked at 1.24E

Post by GeorgeMots »

Yes if you dont want to edit them then its the only way i can think of right now.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this