I'm currently making a island defense type game and i wanna add a twist to it. But i don't know how to add that twist... In this map (the link below) there are 2 levels of the map. Above ground, and below ground. And whenever you change from above and below ground the mini map makes it so you only see whats in the current level on it. If anyone knows how to do this can you please give me a link to a tutorial, or just tell me how to do it here. Thank you anyone who helps me.
http://www.hiveworkshop.com/forums/maps ... t%26r%3D20
2 maps in one?
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Re: 2 maps in one?
I did a little search and found these. I read through them and it seems like it has some viable ideas. Apparently, there's also a map that uses this, so there's the epicwar link for anyone who wants to search through triggers.
The idea that worked was
"I havn't messed around at all with something like that, but one possible idea, don't know if it works, is to mess around with the "Camera - extend/shrink camera bounds" function in triggers."
http://www.thehelper.net/forums/showthr ... ?p=1050457
http://www.thehelper.net/forums/showthread.php?t=149640 <-- I don't think this one worked, but that was where I found the pyramid map.
http://www.thehelper.net/forums/showthread.php?t=146790 <-- Black Mask effect thingie
http://www.thehelper.net/forums/showthread.php?t=135445 <-- Possible trigger
The idea that worked was
"I havn't messed around at all with something like that, but one possible idea, don't know if it works, is to mess around with the "Camera - extend/shrink camera bounds" function in triggers."
http://www.thehelper.net/forums/showthr ... ?p=1050457
http://www.thehelper.net/forums/showthread.php?t=149640 <-- I don't think this one worked, but that was where I found the pyramid map.
http://www.thehelper.net/forums/showthread.php?t=146790 <-- Black Mask effect thingie
http://www.thehelper.net/forums/showthread.php?t=135445 <-- Possible trigger
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Re: 2 maps in one?
Isn't uther-party the best example for this? as it has alot of mini-maps
or pyramid escape?
I think all you do is make the user's map bound to a rect..
or pyramid escape?
I think all you do is make the user's map bound to a rect..