[JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Kyoshiro
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[JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by Kyoshiro »

Single Player enabled
Act: "-cheats<space><space>"
Custom commands:

Code: Select all

-arc ####### sets your arcadite lumber
-plat ####### sets your platinum coins
-setplaytime MM:HHHHH sets your played time
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
No0bzDown
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Posts: 1
Joined: December 6th, 2008, 10:24 pm

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by No0bzDown »

Tested works fine THX!!
Garra
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Joined: August 31st, 2010, 9:48 am

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by Garra »

is it only me who noticed it says 1.07b when the map starts on the picture?
sagajackie1998
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Posts: 1
Joined: August 2nd, 2009, 11:34 pm

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by sagajackie1998 »

this guy took it off of another guy if its v1.07B
Kyoshiro
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Location: Australia, GMT+8

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by Kyoshiro »

I forgot to replace the loading screen. Get over it -.-
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
User avatar
imixitup
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Joined: February 26th, 2010, 4:33 am

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by imixitup »

If so, do the codes work in 1.16b?
Image

Image

Image
Kyoshiro
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Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by Kyoshiro »

yes
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
sh3ld0n
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Joined: September 14th, 2010, 10:56 am
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Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by sh3ld0n »

Sorry, but i think its 1.07b, not only the loading screen, since in 1.16b got new enemy The Forgotten, but in this version no such thing, cmiiw
Sorry if i make mistake
evil_penguin
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Joined: September 22nd, 2010, 11:52 am

Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by evil_penguin »

can anyone please tell me if those -arc and -plat are the only commands avaliable or are there commands like -lvl ## and -str , -agi, -int , aswell?
will be much apreciated fr your answer
Slickslime
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Re: [JJCP+SP+CC]CoT RPG2:Plains Of Medea FOC v1.16b

Post by Slickslime »

in the spoiler it shows the commands of JJ CP,
So it should have those commands too.