[JJCP+SP] Dacia orpg 1.18

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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britshit
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Posts: 5
Joined: August 10th, 2010, 5:27 am

[JJCP+SP] Dacia orpg 1.18

Post by britshit »

As the title says guys. :P

Request: -Map Name: Dacia ORPG v1.18
-Activator: -screwit
-Anti Singleplayer: Disable it please
-Anti Cheat: There's one.
Thank you for your help.

direct link

http://209.85.48.16/4811/61/0/p1009309/ ... 8_Spaz.w3x

forum link

http://s6.zetaboards.com/Dacia_ORPG/index/
Last edited by britshit on September 5th, 2010, 8:59 am, edited 1 time in total.
GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [JJCP+SP] Dacia orpg 1.18

Post by GeorgeMots »

So what about it?
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
britshit
Newcomer
Posts: 5
Joined: August 10th, 2010, 5:27 am

Re: [JJCP+SP] Dacia orpg 1.18

Post by britshit »

Srry this is my first time here xD
GeorgeMots
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Location: Greece, Veria

Re: [JJCP+SP] Dacia orpg 1.18

Post by GeorgeMots »

Yet no info for Single player.

Code: Select all

Anti Cheat: There's one.
So you detected anti-cheat, tell us about it.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
royalsymbol
Newcomer
Posts: 18
Joined: June 19th, 2010, 2:17 pm

Re: [JJCP+SP] Dacia orpg 1.18

Post by royalsymbol »

Well, i tried opening it up with MPQMaster, Error opening archieve.
searched, no guide on it.

From http://forum.wc3edit.net/fulfilled-requ ... PG%20v1.17

information on Single Player:
Single Player
------------
Unit creation loop that hangs ur wc3
If Single Player, Defeats You with the message "NO SINGLE PLAYER"

Cheats
-------
instead of ONLY USING the normal banning the -cheat triggers, he used variables for each letter of the cheat and concatenate strings to string it up together.

http://i23.photobucket.com/albums/b361/ ... BackUP.jpg

credits: duckweed2005

thats for v1.17,
no idea for 1.18.
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duckweed2005
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Re: [JJCP+SP] Dacia orpg 1.18

Post by duckweed2005 »

From the file name and the problem you mentioned opening the map i think the creator Spazzle-d the map. Man this is gonna be harder than the last time.

EDIT : IT will be a lot harder. He not only spazzled the map but also obfuscate the war3map.j as well.
royalsymbol
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Joined: June 19th, 2010, 2:17 pm

Re: [JJCP+SP] Dacia orpg 1.18

Post by royalsymbol »

Well, the file name is Dacia1.8_Spaz.w3x
"_Spaz" which might tell us that its spazzled, what could we do? Any guides on this?

duckweed your post has been featured in http://s6.zetaboards.com/Dacia_ORPG/topic/8674251/1/
owner123 quoted your post and fatherspice(maybe fatherspace) wrote somethiing about his protection ==

i tried http://www.zezula.net/en/mpq/download.html Ladik's mpq editor, could open the map with Read-Only mode
and Force opening the MPQ as v1.0, description of Force opening the MPQ as v1.0 --> by Forcing opening the MPQ as v1.0,
MPQ Editor are able to open some of the Warcraft III protected maps.

Image

Image

Inside the map containts (attributes) as well as the script, will be uploaded.

An idea is to insert and remove anti-protection from the map, then bruteforce the script into the map? as well as bruteforce remove the (attributes)?

have not tried hacking any maps but this is just an idea.
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Kyoshiro
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Re: [JJCP+SP] Dacia orpg 1.18

Post by Kyoshiro »

This request still isnt fulfillable until op fixes first post with what happens in single player.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
royalsymbol
Newcomer
Posts: 18
Joined: June 19th, 2010, 2:17 pm

Re: [JJCP+SP] Dacia orpg 1.18

Post by royalsymbol »

you can get the information of SP from 5th post, and Spazzler information on here
http://forum.wc3edit.net/useful-tools-f ... 16060.html
with some useful posts on how to DeSpazzle it
Kyoshiro
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Re: [JJCP+SP] Dacia orpg 1.18

Post by Kyoshiro »

Next time include information on what happens in single player in the first post.
Activator: "-screwit"
Spoiler:
-screwit (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by Kyoshiro on September 6th, 2010, 12:09 pm, edited 1 time in total.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.