[any CP + SP enabled] Everquest RPG (v.1.0A)

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DOTA_boy.
Junior Member
Posts: 33
Joined: March 2nd, 2009, 8:58 pm

[any CP + SP enabled] Everquest RPG (v.1.0A)

Post by DOTA_boy. »

hi guys,
this map is a wc3 mod of everquest. grind all the way up from level 1 to 60 while doing some quests and cool instances =]
the reason i want the old version is because of its "sit" buttom, which makes you regenerate hp and mp. vquest 3.92 (the newest version) also has that buttom, but it doesn't works.

link:
http://www.epicwar.com/maps/129086/

you can play it at single player, but when you try to save it says "single player mode: saving is disabled".

thanks a lot in advance =]
Last edited by DOTA_boy. on September 1st, 2010, 4:18 pm, edited 1 time in total.
AbusivePie
Forum Staff
Posts: 269
Joined: August 16th, 2010, 3:49 am
Title: Not a normal Indian

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by AbusivePie »

I couldn't even save when playing with two people. Are there other conditions that would not let you save?
Spoiler:
(21:49:41) CoSmOSaiNt: im not perject jen
(21:49:43) CoSmOSaiNt: ...
(21:49:45) AbusivePie: I may just give up on it
(21:49:49) CoSmOSaiNt: perefecT*
(21:49:51) CoSmOSaiNt: perfect*
(21:49:54) CoSmOSaiNt: screw it

Spoiler:
(23:33:35) FatherSpace: Zenn, what operating system are you on? Windows, Mac, *nix?
(23:33:42) zenn31: laptop xD
(23:33:50) FatherSpace: Operating system...
DOTA_boy.
Junior Member
Posts: 33
Joined: March 2nd, 2009, 8:58 pm

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by DOTA_boy. »

going to test it again XD
brb
DOTA_boy.
Junior Member
Posts: 33
Joined: March 2nd, 2009, 8:58 pm

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by DOTA_boy. »

"generation of codes disabled in single player games"
thats the message that appears when i try to play alone at single player. hope that helps.
for the player above, i think you are experiencing some kind of bug. do you have the latest wc3bnet patch?
GeorgeMots
Crusader
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by GeorgeMots »

Please refrain from double posting. Any further conclusion that can help us fulfill this request should be included in your first post (in other words, just edit your post)
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
DOTA_boy.
Junior Member
Posts: 33
Joined: March 2nd, 2009, 8:58 pm

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by DOTA_boy. »

ok sounds like its bumping time. please can anyone hack this map? i know the playerbase is kind of small, but it is really dedicated. also, if you can get someone to play with you, its going to be even greater.
Kyoshiro
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Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by Kyoshiro »

Activator is "-cheats<space><space>"
Single player saving works.
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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DOTA_boy.
Junior Member
Posts: 33
Joined: March 2nd, 2009, 8:58 pm

Re: [any CP + SP enabled] Everquest RPG (v.1.0A)

Post by DOTA_boy. »

another great work of yours. thanks a lot man =D