[JJCP] Naruto Castle Defense v2.3T4

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0ye0ye0ye
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[JJCP] Naruto Castle Defense v2.3T4

Post by 0ye0ye0ye »

Map name: Naruto Castle Defense v2.3T4

Map Description: It's a chinese map translated to english language with 94% completion on translations, it's a typical castle defense game, with naruto characters.

Link: http://epicwar.com/maps/145799

Cheats: JJCP

Compatibility: 1.24d

Cheat Activator: -ilovepr0n<space> ***(pr0n with a zero '0')***
Last edited by 0ye0ye0ye on August 23rd, 2010, 6:43 am, edited 1 time in total.
redSasuke597
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Re: [JJCP+CC] Naruto Castle Defense v2.3T4

Post by redSasuke597 »

Dude Change Title if not Custom Command.. CA = Custom Activator
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0ye0ye0ye
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Re: [JJCP+CC] Naruto Castle Defense v2.3T4

Post by 0ye0ye0ye »

redSasuke597 wrote:Dude Change Title if not Custom Command.. CA = Custom Activator
seriously?
zablex
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Re: [JJCP+CC] Naruto Castle Defense v2.3T4

Post by zablex »

0ye0ye0ye wrote:
redSasuke597 wrote:Dude Change Title if not Custom Command.. CA = Custom Activator
seriously?
No. CA is no more required.
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Pyro7778
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Re: [JJCP] Naruto Castle Defense v2.3T4

Post by Pyro7778 »

JJ's CP added. Not tested yet, as I can't right now. Let me know if it works.

Activator: "-ilovepr0n "

Commands:
Spoiler:
-ilovepr0n<space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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0ye0ye0ye
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Re: [JJCP] Naruto Castle Defense v2.3T4

Post by 0ye0ye0ye »

the activator does not work... :(


Undeadhax! Pyro, according to FS, there's still two .j files. One under scripts, which is cheated, and one in the main directory, which isn't. That's why it doesn't work.

Undeadhax2! The original had two .j files, Pyro. Protections against your PCI! lol.
(22:43:35) FatherSpace: The .j file that's in the root folder has more translations than the one in the Scripts folder.
So the root folder is the one that should be edited, not the script.
AbusivePie
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Re: [JJCP] Naruto Castle Defense v2.3T4

Post by AbusivePie »

Fixed the problem, tested and it works.

Activator: -ilovepr0n<space>

Command list:
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Edit: Has the proper version now. Uploaded the wrong one last time
You do not have the required permissions to view the files attached to this post.
Last edited by AbusivePie on August 27th, 2010, 2:31 pm, edited 1 time in total.
Spoiler:
(21:49:41) CoSmOSaiNt: im not perject jen
(21:49:43) CoSmOSaiNt: ...
(21:49:45) AbusivePie: I may just give up on it
(21:49:49) CoSmOSaiNt: perefecT*
(21:49:51) CoSmOSaiNt: perfect*
(21:49:54) CoSmOSaiNt: screw it

Spoiler:
(23:33:35) FatherSpace: Zenn, what operating system are you on? Windows, Mac, *nix?
(23:33:42) zenn31: laptop xD
(23:33:50) FatherSpace: Operating system...
adi1axel
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Posts: 61
Joined: March 30th, 2010, 12:30 pm

Re: [JJCP] Naruto Castle Defense v2.3T4

Post by adi1axel »

lol dosent work .... i tried looking for activator ujing jj and its not there
also i tried palying the game and dosent work .... man u didnt use that activator what did u use?

i think u posted the unhacket version :)
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UndeadxAssassin
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Re: [JJCP] Naruto Castle Defense v2.3T4

Post by UndeadxAssassin »

Use the one that Pie uploaded. That one works.
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adi1axel
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Re: [JJCP] Naruto Castle Defense v2.3T4

Post by adi1axel »

thats the one im using :| and it dosent work