[Request]Final Fantasy Open RPG 4.1 Change activator

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

redSasuke597
Member
Posts: 59
Joined: December 21st, 2009, 7:11 pm
Title: Mini-Hacker

[Request]Final Fantasy Open RPG 4.1 Change activator

Post by redSasuke597 »

Hey i was wondering if anyone could change Activator and Cheatpack on this map.
Map Name: Final Fantasy Open RPG 4.1
Cheat Pack: No idea
Anti Cheat: None
Anti Singelplayer: None
Custom Activator: -zingo
Thank you.
FFOpenRPG4.1.w3x
You do not have the required permissions to view the files attached to this post.
Image
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by GeorgeMots »

Here is the map with JJCP and activator -zingo
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by percentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
redSasuke597
Member
Posts: 59
Joined: December 21st, 2009, 7:11 pm
Title: Mini-Hacker

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by redSasuke597 »

Thanks Working Great
Image
Sajoerdd
Newcomer
Posts: 5
Joined: March 3rd, 2009, 10:05 pm

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by Sajoerdd »

Not working for me. After creating a game and using the activator, it still gives me the (as in: what happens in a unhacked map) message that you can't play the map alone.
User avatar
UndeadxAssassin
Grammar King
Posts: 2117
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by UndeadxAssassin »

The request was only for JJ's CP.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
Sajoerdd
Newcomer
Posts: 5
Joined: March 3rd, 2009, 10:05 pm

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by Sajoerdd »

Ah, indeed, my bad. Thanks for clearing that up.
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by helix321 »

Well... in that case, is it possible to request for SP-enable? I'm hoping you could do that.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by GeorgeMots »

helix321 wrote:Well... in that case, is it possible to request for SP-enable? I'm hoping you could do that.
Make a new request about it.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
spindale
Newcomer
Posts: 2
Joined: January 6th, 2011, 1:52 am

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by spindale »

Hello I'm new here and just got into this map. Stayed up all night playing this with a friend. we only have one problem with this . NOT being able to drop items for other players to pick up. Is there anyway to turn this on so we can share ITEMS and Loot that drops??
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Request]Final Fantasy Open RPG 4.1 Change activator

Post by GeorgeMots »

spindale wrote:Hello I'm new here and just got into this map. Stayed up all night playing this with a friend. we only have one problem with this . NOT being able to drop items for other players to pick up. Is there anyway to turn this on so we can share ITEMS and Loot that drops??
Well you can make a special request about it in the map requests section. Make sure to read the requesting rules ;)

PS: Welcome to the forums!
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this