[CA + JJCP] Legendary Monsters 9.9f

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ChibixHaiku
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Posts: 1
Joined: February 1st, 2010, 12:21 am

[CA + JJCP] Legendary Monsters 9.9f

Post by ChibixHaiku »

Map Name : Legendary Monsters 9.9f

Map Link : http://epicwar.com/maps/121039/

What I want : I would like a JJ's CP and those commands where you can do like -gold 9999, -wood 9999

Map Description : Legendary Monsters is a map where you can combine your hero and other people's hero to make a new one, and also get stronger spells the higher level you are. You can save your code/Load'em too.

Thanks to whoever that can help me! :D
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Lanaya
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Joined: July 28th, 2008, 6:28 pm
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Re: [CA + JJCP] Legendary Monsters 9.9f

Post by Lanaya »

JJCP
SP

You didn't say what you wanted your CustomActivator so..
Activator: -Lanaya<space><space>
Link: http://www.mediafire.com/?nmjgitlnyir
Commandslist:
Spoiler:
-Lanaya<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Image
League of legends North America - Nietono
mrnooby212
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Posts: 6
Joined: December 10th, 2009, 11:17 am

Re: [CA + JJCP] Legendary Monsters 9.9f

Post by mrnooby212 »

does this still work??
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UndeadxAssassin
Grammar King
Posts: 2116
Joined: June 22nd, 2008, 10:11 pm
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Location: Mostly USEast

Re: [CA + JJCP] Legendary Monsters 9.9f

Post by UndeadxAssassin »

I don't see why it won't...
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [CA + JJCP] Legendary Monsters 9.9f

Post by helix321 »

What's the item code for MC shard?
New_York_Day
Newcomer
Posts: 7
Joined: July 29th, 2010, 2:42 am

Re: [CA + JJCP] Legendary Monsters 9.9f

Post by New_York_Day »

I02P is the Master Crafter Shard.
I04A = Legendary Fire
I04B = Legendary Air
I04C = Legendary Earth
I04D = Legendary Lightning
I04E = Legendary Metal
I04F = Legendary Nature
I04G = Legendary Rock
I04H = Legendary Water
I04I = Legendary Dragon
I04J = Legendary Ghost
I04K = Legendary Unholy
I04L = Legendary Time
I04N = Legendary Poison
I04O = Legendary Holy
I04P = Legendary Ice
I02R = Legendary Key
I04U = Ultimate
I050 = Invincible Rock

Sorry for all the edits. I kept thinking, 'Oh, I should add this, and this...'
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [CA + JJCP] Legendary Monsters 9.9f

Post by helix321 »

Woohoo! thanks new york day! I'm happy! and it's all good about edits.

EDIT: What about chicken poultry?