[SP+JJCP] Dacia ORPG v1.16

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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gullfisk
Newcomer
Posts: 9
Joined: August 7th, 2010, 1:55 pm

[SP+JJCP] Dacia ORPG v1.16

Post by gullfisk »

I would like a Singleplayer added because when you start in singleplayer there immidiately comes a menu up that you cannot play in singleplayer, and you have to choose to restart map.
Also the usual JJCP :)

Map is attached.

:)
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MrEw0k
Member
Posts: 71
Joined: June 18th, 2010, 7:10 pm
Title: W4NN4B3

Re: [SP+JJCP] Dacia ORPG v1.16

Post by MrEw0k »

Haven't tested since I'm currently on laptop. SO if it doesn't work, tell me what it does and I'll try to fix it when I get on my other :).

Spoiler for commands.
Spoiler:
Commands:
-Ewok<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
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owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
Been thanked: 1 time

Re: [SP+JJCP] Dacia ORPG v1.16

Post by owner123 »

Looks like it works.
~~moved
masterwizard
Newcomer
Posts: 3
Joined: June 5th, 2009, 12:29 am

Re: [SP+JJCP] Dacia ORPG v1.16

Post by masterwizard »

sp dont work
Slickslime
Forum Staff
Posts: 543
Joined: October 7th, 2008, 5:41 am

Re: [SP+JJCP] Dacia ORPG v1.16

Post by Slickslime »

Just tested this and it works.