[JJ's CP + SP] Universal Conquest v4.7

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Taurnil
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[JJ's CP + SP] Universal Conquest v4.7

Post by Taurnil »

Name: Universal Conquest v 4.7
Type: RPG
Patch: Latest

Description: It's SomeWhiteGuy's latest make on his old RPG, this is the current one he is working on. You have a choice of around seven units to choose from at the beginning. You don't get any skills but you can pick up certain items which give you spells, and change your attack and armor type.

What I'd Like Done: I'd like JJ's cheatpack inserted and single player enabled.
When playing in single player it lets you play, but when you type -save it doesn't give you a code, all other commands work fine though, you just won't receive a code when typing -save
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Last edited by Taurnil on July 6th, 2010, 1:14 am, edited 1 time in total.
Spoiler:
IT'S OVER 9000!
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Taurnil
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Re: [JJ's CP + SP] Universal Conquest v4.0

Post by Taurnil »

Five days later, no reply, so bump.
Spoiler:
IT'S OVER 9000!
Zealox
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Re: [JJ's CP + SP] Universal Conquest v4.0

Post by Zealox »

These map isn't compatible with JJ'CP. Although enabling single player did work.
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Small Sized Duck
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Re: [JJ's CP + SP] Universal Conquest v4.0

Post by Small Sized Duck »

Zealox wrote:These map isn't compatible with JJ'CP. Although enabling single player did work.
Similar variables?



Undeadhax! If that's the case, just hit F9 to do a syntax check and find out which variable is repeated (should say something like multiply defined) and change it to something else (like add a 1 next to all of JJ's variables that repeat).
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Taurnil
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Re: [JJ's CP + SP] Universal Conquest v4.0

Post by Taurnil »

Once more, no activity within five days, so bump.
Spoiler:
IT'S OVER 9000!
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Taurnil
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Re: [JJ's CP + SP] Universal Conquest v4.0

Post by Taurnil »

Bumped, and version updated
Spoiler:
IT'S OVER 9000!
naturesfury
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Re: [JJ's CP + SP] Universal Conquest v4.7

Post by naturesfury »

poor Taurnil T.T
he waited 16 days for this...
but!!
here ya go :D:D
first time fullfilling a request xP
hope i did it right ^^
single player enabled and JJCP added
the activator is -Epic(space)Hax(space)(space)
Spoiler:
-Epic<space>Hax<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
NOTE: cheating this map was ANNOYING -.-
but gl hf with it :D:D
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Taurnil
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Re: [JJ's CP + SP] Universal Conquest v4.7

Post by Taurnil »

Works awesome, thanks.
Spoiler:
IT'S OVER 9000!
Swagg
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Re: [JJ's CP + SP] Universal Conquest v4.7

Post by Swagg »

Why don't the -spawn command work?
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Taurnil
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Joined: July 23rd, 2007, 8:54 am

Re: [JJ's CP + SP] Universal Conquest v4.7

Post by Taurnil »

Are you typing in a RAWcode after?
Spoiler:
IT'S OVER 9000!